Blender v3.4 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)NaN was a desire to create and distribute a compact, cross-platform 3D application for free. At the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. NaN ambitions and opportunities did not match the company's capabilities and the market realities of the time. This over-extension resulted in restarting NaN with new investor funding and a smaller company in June 2000: End of C-key, Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation0 码力 | 3868 页 | 198.83 MB | 1 年前3
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