 從微軟角度看Kubernetespipes 過去 25 年都是如此運作 服務數量越來越多,端點越來越多,該如何管理 ? 服務網格 Service Mesh 更聰明的管線 … 眾多服務網格方案 Service Mesh Interface (SMI) for Kubernetes CNCF 沙箱計畫 Service Mesh Interface (SMI) for Kubernetes Kubernetes 標準介面期望統一定義 格方案 Service Mesh Interface 這並非新概念 感覺很熟悉,因為之前 Kubernetes 上已經有類似概念被實現過了 …. 應用程式 工具 生態系統 Ingress 展示 Azure Kubernetes Service (AKS) SMI 與Linkerd https://openservicemesh.io/ Open Service Mesh (OSM) (OSM) 以 CNCF Envoy 為基礎,實作 Service Mesh Interface 輕量化,開放源碼服務網格計畫 Kubernetes 實戰工作坊 Azure Kubernetes Service Workshop(L300) 13:00 ~ 15:00、15:00 ~ 17:00 兩梯次0 码力 | 13 页 | 1.49 MB | 1 年前3 從微軟角度看Kubernetespipes 過去 25 年都是如此運作 服務數量越來越多,端點越來越多,該如何管理 ? 服務網格 Service Mesh 更聰明的管線 … 眾多服務網格方案 Service Mesh Interface (SMI) for Kubernetes CNCF 沙箱計畫 Service Mesh Interface (SMI) for Kubernetes Kubernetes 標準介面期望統一定義 格方案 Service Mesh Interface 這並非新概念 感覺很熟悉,因為之前 Kubernetes 上已經有類似概念被實現過了 …. 應用程式 工具 生態系統 Ingress 展示 Azure Kubernetes Service (AKS) SMI 與Linkerd https://openservicemesh.io/ Open Service Mesh (OSM) (OSM) 以 CNCF Envoy 為基礎,實作 Service Mesh Interface 輕量化,開放源碼服務網格計畫 Kubernetes 實戰工作坊 Azure Kubernetes Service Workshop(L300) 13:00 ~ 15:00、15:00 ~ 17:00 兩梯次0 码力 | 13 页 | 1.49 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 3868 页 | 198.83 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 3868 页 | 198.83 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning Apricot. 2.49 -- June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models renderer was added to the trunk, the camera tracker was added, dynamic paint for modifying textures with mesh contact/approximation, the Ocean modifier to simulate ocean and foam, new add-ons, bug fixes, and0 码力 | 4744 页 | 297.98 MB | 1 年前3
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