多雲一體就是現在:
GOOGLE CLOUD 的
KUBERNETES
混合雲戰略(GKE) PaaS (GAE) Serverless (GCF) App Engine 以原始碼為基礎佈署 Kubernetes Engine 以容器為基礎佈 隨選生成的K8S叢集 Compute Engine 隨選生成的虛擬機 IaaS and PaaS at Scale Google App Engine #全代管服務 #以容器為基礎 #適合Web應用 #適合Api #全自動擴展+強大的負載平衡 自我修復,重新啟動失敗的容器 ○ 橫向縮放,自動調整應用程序副本數 ○ 自動部署和回滾,逐漸部署對應用程序或其配置的更改, 在出現 問題時恢復更改 Google Kubernetes Engine ● Google Kubernetes Engine GKE ○ 在 Google Cloud 提供技術的 Kubernetes 上部署、管理容器化應用程式及調整資源 為何 Google GKE 是佈署 K8S Catalog Container Registry & Builder Stackdriver Logmon GCP Services Google Kubernetes Engine Node Control Plane Node “Bring-your-own” Kubernetes Node Control Plane Node GKE On-Prem0 码力 | 32 页 | 2.77 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 3868 页 | 198.83 MB | 1 年前3
這些年,我們一起追的Hadoop以及找不到老師教的技術,想辦法變 成自己的專長。 目前負責 Java 與 .NET 雲端運算相 關技術的推廣,主要包括 Hadoop Platform 與 NoSQL 等 Big Data 相關 應用,Google App Engine、Microsoft Azure 與 CloudBees 等雲端平台的運 用,以及 Android、Windows Phone 等 Smart Phone 的應用程式開發。 PS. 除了我的照片之外,投影片裡頭 (Slave)! 10 / 74 Hadoop 1.x 架構與限制 比較基本的模組: Hadoop HDFS (Storage) Hadoop MapReduce (Computing Engine + Resource Management + Job Scheduling / Monitoring + ...) 比較明顯的限制: 每個 Cluster 大概就是 4,000 - 4,500 x 架構 比較基本的模組: Hadoop Common (Core Libraries) Hadoop HDFS (Storage) Hadoop MapReduce (Computing Engine) Hadoop YARN (Resource Management + Job Scheduling / Monitoring) 比較沒人知道的事: Hadoop 2.x 也默默地做了四五年了0 码力 | 74 页 | 45.76 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4744 页 | 297.98 MB | 1 年前3
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