 Blender v2.92 参考手册(繁体中文版)convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, Start the tracing process at the Current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying reflection probes. If a Reflection Plane is near a reflective surface, it will be used as the source for tracing rays more efficiently and fix the partial visibility problem. However, the reflected color will0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, Start the tracing process at the Current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying reflection probes. If a Reflection Plane is near a reflective surface, it will be used as the source for tracing rays more efficiently and fix the partial visibility problem. However, the reflected color will0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within reflection probes. If a Reflection Plane is near a reflective surface, it will be used as the source for tracing rays more efficiently and fix the partial visibility problem. However, the reflected color will refractions will not cast screen space reflections. Half Resolution Trace Use half resolution ray tracing. Only cast a ray for every fourth pixel. Enabling this option drastically reduces video memory usage0 码力 | 3868 页 | 198.83 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within reflection probes. If a Reflection Plane is near a reflective surface, it will be used as the source for tracing rays more efficiently and fix the partial visibility problem. However, the reflected color will refractions will not cast screen space reflections. Half Resolution Trace Use half resolution ray tracing. Only cast a ray for every fourth pixel. Enabling this option drastically reduces video memory usage0 码力 | 3868 页 | 198.83 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)hardware ray tracing on Intel GPUs, providing better overall performance. Only supported with oneAPI rendering devices.. HIP RT (Experimental) Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 incorrectly. This feature is only available when using a HIP render device. MetalRT MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)hardware ray tracing on Intel GPUs, providing better overall performance. Only supported with oneAPI rendering devices.. HIP RT (Experimental) Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 incorrectly. This feature is only available when using a HIP render device. MetalRT MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)hardware ray tracing on Intel GPUs, providing better overall performance. Only supported with oneAPI rendering devices.. HIP RT (Experimental) Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 feature is only available when using a HIP render device. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)hardware ray tracing on Intel GPUs, providing better overall performance. Only supported with oneAPI rendering devices.. HIP RT (Experimental) Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 feature is only available when using a HIP render device. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within Filters. The Outline modifier. Outline Modifier The Outline modifier convert strokes to outline tracing all strokes perimeter with new strokes. 選項 Thickness The thickness of the generated strokes outline0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within Filters. The Outline modifier. Outline Modifier The Outline modifier convert strokes to outline tracing all strokes perimeter with new strokes. 選項 Thickness The thickness of the generated strokes outline0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying reflection probes. If a Reflection Plane is near a reflective surface, it will be used as the source for tracing rays more efficiently and fix the partial visibility problem. However, the reflected color will0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying reflection probes. If a Reflection Plane is near a reflective surface, it will be used as the source for tracing rays more efficiently and fix the partial visibility problem. However, the reflected color will0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Trace Frame Used to trace only one frame of the image sequence0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Trace Frame Used to trace only one frame of the image sequence0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within sequence. The image empty is an Image Sequence. Start at Current Frame When enabled, start the tracing process at the current image frame. Animation & Rigging 介紹 動畫 Rigging Keyframes 介紹 Editing Keying0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within Filters. The Outline modifier. Outline Modifier The Outline modifier convert strokes to outline tracing all strokes perimeter with new strokes. 選項 Thickness The thickness of the generated strokes outline0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific convert it to a mesh for further modeling or sculpting. Meta objects are also very efficient for ray tracing. Warning Names of Meta objects are very important, as they define families, and only objects within Filters. The Outline modifier. Outline Modifier The Outline modifier convert strokes to outline tracing all strokes perimeter with new strokes. 選項 Thickness The thickness of the generated strokes outline0 码力 | 4704 页 | 295.98 MB | 1 年前3
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