Blender v4.0 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To toggle between Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To toggle between Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To toggle between Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials infinitely distant point. Nevertheless, orthographic viewing is very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To change toggle Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials infinitely distant point. Nevertheless, orthographic viewing is very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To change toggle Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To toggle between Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To toggle between Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials infinitely distant point. Nevertheless, orthographic viewing is very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To change toggle Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials infinitely distant point. Nevertheless, orthographic viewing is very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. 選項 To change toggle Smooth Use Smooth Shading for any 3D geometry. Metaball 介紹 Visualization Toolbar Structure Technical Details Type Primitives 選項 Editing Deleting Elements Conversion Object Families 範例 屬性 Metaball0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)composition, lighting, animation principles, etc. 3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials infinitely distant point. Nevertheless, orthographic viewing is very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions. Options To change toggle Smooth Shading for any 3D geometry. Metaball Introduction Visualization Toolbar Structure Technical Details Type Primitives Options Editing Active Element Deleting Elements Conversion Object Families0 码力 | 3868 页 | 198.83 MB | 1 年前3
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