Blender v2.92 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because an area of interest. Render region and associated render. Tip You can also use this region in a final render by setting a render region from within the Camera View and enabling region in the Dimensions0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because region while in camera view and have it enabled in the Output properties, it will be applied to the final render. See also Zoom Region. Mode: 選單: Shortcut: Contextual Views By default, the 3D Viewport0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because an area of interest. Render region and associated render. Tip You can also use this region in a final render by setting a render region from within the Camera View and enabling region in the Dimensions0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because an area of interest. Render region and associated render. Tip You can also use this region in a final render by setting a render region from within the Camera View and enabling region in the Dimensions0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because region while in camera view and have it enabled in the Output properties, it will be applied to the final render. See also Zoom Region. Contextual Views By default, the 3D Viewport only shows the scene0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because region while in camera view and have it enabled in the Output properties, it will be applied to the final render. See also Zoom Region. Mode:: 選單:: Shortcut:: Contextual Views By default, the 3D Viewport0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because region while in camera view and have it enabled in the Output properties, it will be applied to the final render. See also Zoom Region. Mode:: 選單:: Shortcut:: Contextual Views By default, the 3D Viewport0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because region while in camera view and have it enabled in the Output properties, it will be applied to the final render. See also Zoom Region. Mode: 選單: Shortcut: Contextual Views By default, the 3D Viewport0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because an area of interest. Render region and associated render. Tip You can also use this region in a final render by setting a render region from within the Camera View and enabling region in the Dimensions0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements & Stabilizing Tells the render engine to use the node tree when computing the material color or rendering the final image, or not. If not, the tree is ignored. For materials, this is mostly a legacy option, because an area of interest. Render region and associated render. Tip You can also use this region in a final render by setting a render region from within the Camera View and enabling region in the Dimensions0 码力 | 4393 页 | 256.31 MB | 1 年前3
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