 Blender v3.4 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)selector includes the following items: Render Result: displays renders. When this item is selected, the Slot, View Layer, and Render Pass selectors become available (see below). Viewer Node: displays the image Viewport is in Texture Paint mode). Slot The render slot to view (and render to). You can create new renders without losing previous ones by selecting an empty slot before rendering. Afterwards, you compare cycle forwards and backwards. Alternatively, you can use the number keys 1, 2, 3 etc. to select the slot with the corresponding number. Slots can be renamed by double clicking their name in the Image panel0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)selector includes the following items: Render Result: displays renders. When this item is selected, the Slot, View Layer, and Render Pass selectors become available (see below). Viewer Node: displays the image Viewport is in Texture Paint mode). Slot The render slot to view (and render to). You can create new renders without losing previous ones by selecting an empty slot before rendering. Afterwards, you compare cycle forwards and backwards. Alternatively, you can use the number keys 1, 2, 3 etc. to select the slot with the corresponding number. Slots can be renamed by double clicking their name in the Image panel0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)selector includes the following items: Render Result: displays renders. When this item is selected, the Slot, View Layer, and Render Pass selectors become available (see below). Viewer Node: displays the image Viewport is in Texture Paint mode). Slot The render slot to view (and render to). You can create new renders without losing previous ones by selecting an empty slot before rendering. Afterwards, you compare cycle forwards and backwards. Alternatively, you can use the number keys 1, 2, 3 etc. to select the slot with the corresponding number. Slots can be renamed by double clicking their name in the Image panel0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)selector includes the following items: Render Result: displays renders. When this item is selected, the Slot, View Layer, and Render Pass selectors become available (see below). Viewer Node: displays the image Viewport is in Texture Paint mode). Slot The render slot to view (and render to). You can create new renders without losing previous ones by selecting an empty slot before rendering. Afterwards, you compare cycle forwards and backwards. Alternatively, you can use the number keys 1, 2, 3 etc. to select the slot with the corresponding number. Slots can be renamed by double clicking their name in the Image panel0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 3868 页 | 198.83 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 3868 页 | 198.83 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4704 页 | 295.98 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)Todo. Slot You can save successive renders into the render buffer by selecting a new slot before rendering. If an image has been rendered to a slot, it can be viewed by selecting that slot. Empty slots renders. Alternatively you can use the number keys 1, 2, 3, etc, to select the slot with the corresponding number. A slot can be renamed by double clicking its name in the Image panel in the Sidebar. materials. Slot The Slot menu can be used to select the active material slot on the active object. The material selector to the right of it can change the material that is in the selected slot. Pin (pin0 码力 | 4393 页 | 256.31 MB | 1 年前3
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