Blender v2.92 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and "subdivs" are the media of the digital artist, and understanding them, even broadly LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object Peach. 2.47 -- August 2008: Bugfix release. 2.48 -- October 2008: The Apricot release, cool GLSL shaders, lights and GE improvements, snap, sky simulator, Shrinkwrap modifier, and Python editing improvements0 码力 | 4704 页 | 295.98 MB | 1 年前3
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