 Blender v2.92 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 3868 页 | 198.83 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 3868 页 | 198.83 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)character can be any object type (mesh, curve, etc.). They must all have a name following the naming schema: "common prefix" followed by the "character name" (e.g. "ft.a", "ft.b", etc.). 2. For the text object Subdivision Surface modifiers before writing to Alembic. Use Schema Writes polygonal meshes using the "SubD" Alembic schema, rather than the "PolyMesh" schema. This sets an import option for the program, with which0 码力 | 4704 页 | 295.98 MB | 1 年前3
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