Blender v2.92 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You Properties is being joined to the Outliner. define the split direction objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You Properties is being joined to the Outliner. define the split direction objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You Properties is being joined to the Outliner. define the split direction objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You define the split direction by dragging either horizontally or vertically objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You Properties is being joined to the Outliner. define the split direction objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You Properties is being joined to the Outliner. define the split direction objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer's location. The element's scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 4704 页 | 295.98 MB | 1 年前3
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