Blender v4.0 参考手册(繁体中文版)production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur, new physics0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur, new physics0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films. Check In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur, new physics0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur, new physics0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur, new physics0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website 2.32 -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions keys, fur with particles, fluids, and rigid bodies. 2.41 -- January 2006: Lots of fixes, and some Game Engine features. 2.42 -- July 2006: The nodes release, Array modifier, vector blur, new physics0 码力 | 4355 页 | 255.63 MB | 1 年前3
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