Kubernetes 入門Scheduler 四個元件,其中後三個元件構成了 Kubernetes 的管控中心,負責對叢集中所有資源進行調度和協作。在每個 Node 上 執行 Kubelet、Proxy 和 Docker Daemon 三個元件,負責對本節點上的 Pod 的生命 週期進行管理,以及實現服務代理的功能。另外在所有節點上都可以執行 Kubectl 命令列工具,它提供了 Kubernetes 的叢集管理工具集。圖 架構圖 透過圖 2.31 可以看到,首先 Flannel 建立了一個 flannel0 的橋接器,而且這個橋接 器的一端連接 docker0 橋接器,另一端連接著一個叫作 flanneld 的 daemon 服務。 4-22 Kubernetes 維運指南 4 在 Kubernetes 叢集中,對於一個新 Node 的加入是非常簡單的。可以在 Node 節點 上安裝 Docker、Kubelet0 码力 | 12 页 | 2.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scene, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scenes, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scene, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scenes, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scene, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scenes, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scenes, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scenes, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)ramp shaders, full OSA, and many (many) more. 2.35 -- November 2004: Another version full of improvements: object hooks, curve deforms and curve tapers, particle duplicators and much more. 2.36 -- December December 2004: A stabilization version, much work behind the scene, normal and displacement mapping improvements. 2.37 -- June 2005: Transformation tools and widgets, soft bodies, force fields, deflections sculpting, retopology, multiple additional mattes, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, Sequencer rewrite, and0 码力 | 4393 页 | 256.31 MB | 1 年前3
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