Blender v4.0 参考手册(繁体中文版)nodes. Mute Reference 選單: Node ‣ Toggle Node Mute Shortcut: M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In EEVEE, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)losing the connections. Mute Reference 所有模式 Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)connections. Mute Reference All Modes Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)losing the connections. Mute Reference 所有模式 Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)losing the connections. Mute Reference Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)their former output nodes. Mute Reference Node ‣ Toggle Node Mute M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)their former output nodes. Mute Reference Node ‣ Toggle Node Mute M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)losing the connections. Mute Reference Node ‣ Toggle Node Mute M Muting a node removes the contribution of the node to the node tree, and makes all links pass through that node without change. Links scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)their former output nodes. Mute Reference Node ‣ Toggle Node Mute M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)their former output nodes. Mute Reference Node ‣ Toggle Node Mute M Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as scene. Unnecessary if no Volume Scatter is present in the scene. Light Clamping Clamp light contribution of the volume scattering effect. Reduces flickering and noise. Set to 0.0 to disable clamping light, ranging from a single solid color to arbitrary textures. In Eevee, the world lighting contribution is first rendered and stored in smaller resolution textures before being applied to the objects0 码力 | 4704 页 | 295.98 MB | 1 年前3
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