 Comprehensive Rust(繁体中文)interoperability with C++ and how to include third-party crates in Chromium. • Bare-metal:這是半天的課程,會說明如何使用 Rust 在 bare-metal (嵌入式系統) 上台開發。課程 內容包含微控制器和處理器。 • 並行:這個全天課程著重於 Rust 中的並行問題。我們將探討傳統並行 (使用執行緒和互斥鎖進行先 的建構知識。我們建議使用偵錯元件版本來加快執行速度,但其他版本也適用。請 確保您能夠執行所建構的 Chromium 瀏覽器。 Bare-Metal Rust The Bare-Metal Rust deep dive is a full day class on using Rust for bare-metal (embedded) development. Both microcontrollers and application omit the ; at the end of the expression. The return keyword can be used for early return, but the ”bare value” form is idiomatic at the end of a function (refactor gcd to use a return). • 某些函式沒有回傳值,會傳回0 码力 | 358 页 | 1.41 MB | 10 月前3 Comprehensive Rust(繁体中文)interoperability with C++ and how to include third-party crates in Chromium. • Bare-metal:這是半天的課程,會說明如何使用 Rust 在 bare-metal (嵌入式系統) 上台開發。課程 內容包含微控制器和處理器。 • 並行:這個全天課程著重於 Rust 中的並行問題。我們將探討傳統並行 (使用執行緒和互斥鎖進行先 的建構知識。我們建議使用偵錯元件版本來加快執行速度,但其他版本也適用。請 確保您能夠執行所建構的 Chromium 瀏覽器。 Bare-Metal Rust The Bare-Metal Rust deep dive is a full day class on using Rust for bare-metal (embedded) development. Both microcontrollers and application omit the ; at the end of the expression. The return keyword can be used for early return, but the ”bare value” form is idiomatic at the end of a function (refactor gcd to use a return). • 某些函式沒有回傳值,會傳回0 码力 | 358 页 | 1.41 MB | 10 月前3
 Blender v3.3 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is considered when calculating MNEE caustics. Bump and normal maps are ignored when calculating caustics. The Metal GPU rendering backend is not supported. Cast Shadow Caustics Mark an object as a caustic caster0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is considered when calculating MNEE caustics. Bump and normal maps are ignored when calculating caustics. The Metal GPU rendering backend is not supported. Cast Shadow Caustics Mark an object as a caustic caster0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal: If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal: If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is go into the Preferences ‣ System ‣ Cycles Render Devices, and select either CUDA, OptiX, HIP, or Metal. Next, you must configure each scene to use GPU rendering in Properties ‣ Render ‣ Device. Rendering0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is go into the Preferences ‣ System ‣ Cycles Render Devices, and select either CUDA, OptiX, HIP, or Metal. Next, you must configure each scene to use GPU rendering in Properties ‣ Render ‣ Device. Rendering0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains CUDA device, it will be available as an option for rendering with Cycles. OptiX:: HIP:: oneAPI:: Metal:: If the system has a compatible Nvidia OptiX device, it will be available as an option for rendering it will be available as an option for rendering with Cycles. If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute Memory Across Devices0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains CUDA device, it will be available as an option for rendering with Cycles. OptiX:: HIP:: oneAPI:: Metal:: If the system has a compatible Nvidia OptiX device, it will be available as an option for rendering it will be available as an option for rendering with Cycles. If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute Memory Across Devices0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4704 页 | 295.98 MB | 1 年前3
 julia 1.10.10y, width=2). This is useful in situations where the keyword name is computed at runtime. When a bare identifier or dot expression occurs after a semicolon, the keyword argument name is implied by the in ...Base (which has nothing to do with Julia's Base module). Default top-level definitions and bare modules Modules automatically contain using Core, using Base, and definitions of the eval and include non-constant global variables in Julia, especially in tight loops. Since you can write close-to-metal code in Julia (unlike Python), the effect of globals can be drastic (see Performance Tips). • In0 码力 | 1692 页 | 6.34 MB | 3 月前3 julia 1.10.10y, width=2). This is useful in situations where the keyword name is computed at runtime. When a bare identifier or dot expression occurs after a semicolon, the keyword argument name is implied by the in ...Base (which has nothing to do with Julia's Base module). Default top-level definitions and bare modules Modules automatically contain using Core, using Base, and definitions of the eval and include non-constant global variables in Julia, especially in tight loops. Since you can write close-to-metal code in Julia (unlike Python), the effect of globals can be drastic (see Performance Tips). • In0 码力 | 1692 页 | 6.34 MB | 3 月前3
 Julia 1.10.9y, width=2). This is useful in situations where the keyword name is computed at runtime. When a bare identifier or dot expression occurs after a semicolon, the keyword argument name is implied by the in ...Base (which has nothing to do with Julia's Base module). Default top-level definitions and bare modules Modules automatically contain using Core, using Base, and definitions of the eval and include non-constant global variables in Julia, especially in tight loops. Since you can write close-to-metal code in Julia (unlike Python), the effect of globals can be drastic (see Performance Tips). • In0 码力 | 1692 页 | 6.34 MB | 3 月前3 Julia 1.10.9y, width=2). This is useful in situations where the keyword name is computed at runtime. When a bare identifier or dot expression occurs after a semicolon, the keyword argument name is implied by the in ...Base (which has nothing to do with Julia's Base module). Default top-level definitions and bare modules Modules automatically contain using Core, using Base, and definitions of the eval and include non-constant global variables in Julia, especially in tight loops. Since you can write close-to-metal code in Julia (unlike Python), the effect of globals can be drastic (see Performance Tips). • In0 码力 | 1692 页 | 6.34 MB | 3 月前3
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