Blender v2.92 参考手册(繁体中文版)Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you shader node optimizations both at compile time and run- time. By exploiting them it is possible to design complicated "Uber Shader" style node groups that incur minimal render time overhead for unused features COLLADA™ module has been implemented as a flexible tool for exporting and importing .dae files. A design goal is to provide a set of parameters which should make it possible to export/import Collada files0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)With Automatic Weights With Envelope Weights Introduction We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you shader node optimizations both at compile time and run- time. By exploiting them it is possible to design complicated "Uber Shader" style node groups that incur minimal render time overhead for unused features COLLADA™ module has been implemented as a flexible tool for exporting and importing .dae files. A design goal is to provide a set of parameters which should make it possible to export/import Collada files0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)(transforming for e.g.). *2 Wayland doesn't support setting the window position & depth, as this is a design decision it's unlikely to be supported (see issues for position and depth). Configuring Blender general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you back at the animation you had before. Pose Creation by Copying from Other File As described in Design Limitations, Blender only writes data to the currently open blend-file. To copy a pose from some0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you back at the animation you had before. Pose Creation by Copying from Other File As described in Design Limitations, Blender only writes data to the currently open blend-file. To copy a pose from some0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you back at the animation you had before. Pose Creation by Copying from Other File As described in Design Limitations, Blender only writes data to the currently open blend-file. To copy a pose from some0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you back at the animation you had before. Pose Creation by Copying from Other File As described in Design Limitations, Blender only writes data to the currently open blend-file. To copy a pose from some0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)grabbed (transforming for e.g.). *2 Wayland doesn't support setting the window position, as this is a design decision it's unlikely to be supported (see issues for position). Configuring Blender 介紹 Language general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)grabbed (transforming for e.g.). *2 Wayland doesn't support setting the window position, as this is a design decision it's unlikely to be supported (see issues for position). Configuring Blender 介紹 Language general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)(transforming for e.g.). *2 Wayland doesn't support setting the window position & depth, as this is a design decision it's unlikely to be supported (see issues for position and depth). Configuring Blender general information on Blender's asset library system, including how to create and edit assets, and design choices. Asset Catalogs For organizing assets. Pose Library Build on top of the Asset Browser Empty Groups With Automatic Weights With Envelope Weights 介紹 We have seen in previous pages how to design an armature, create chains of bones, etc. Now, having a good rig is not the final goal, unless you0 码力 | 4704 页 | 295.98 MB | 1 年前3
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