Blender v3.0 参考手册(繁体中文版)objects dependent on time. For viewing and analyzing rendering results. For combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. For interacting Record Run No Gaps: When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens compress image in the disk cache. This has a trade off between saving disk space and requiring more processing. The more compression used requires faster disk write/read speeds and more CPU usage. Proxy Setup0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)objects dependent on time. For viewing and analyzing rendering results. For combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. For interacting Timecode Index When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens Record Run No Gaps: When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)objects dependent on time. For viewing and analyzing rendering results. For combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. For interacting Record Run No Gaps: When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens compress image in the disk cache. This has a trade off between saving disk space and requiring more processing. The more compression used requires faster disk write/read speeds and more CPU usage. Proxy Setup0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)objects dependent on time. For viewing and analyzing rendering results. For combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. For interacting Timecode Index When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens Record Run No Gaps: When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)objects dependent on time. For viewing and analyzing rendering results. For combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. For interacting Timecode Index When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens Record Run No Gaps: When you are working with footage directly copied from a camera without pre- processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)on time. Rendering: For viewing and analyzing rendering results. 合成: For combining and post-processing of images and rendering information. Geometry Nodes: For procedural modeling using Geometry Nodes compress image in the disk cache. This has a trade off between saving disk space and requiring more processing. The more compression used requires faster disk write/read speeds and more CPU usage. Proxy Setup Geometry (CSG). Because of its mathematical nature, CSG uses little memory, but requires lots of processing power to compute. See also The Wikipedia page about metaballs. Type Reference Mode: 編輯模式0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)objects dependent on time. For viewing and analyzing rendering results. For combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. For interacting compress image in the disk cache. This has a trade off between saving disk space and requiring more processing. The more compression used requires faster disk write/read speeds and more CPU usage. Proxy Setup Geometry (CSG). Because of its mathematical nature, CSG uses little memory, but requires lots of processing power to compute. See also The Wikipedia page about metaballs. Type Reference 編輯模式 Sidebar0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)objects dependent on time. For viewing and analyzing rendering results. For combining and post-processing of images and rendering information. For procedural modeling using Geometry Nodes. For interacting compress image in the disk cache. This has a trade off between saving disk space and requiring more processing. The more compression used requires faster disk write/read speeds and more CPU usage. Proxy Setup Geometry (CSG). Because of its mathematical nature, CSG uses little memory, but requires lots of processing power to compute. See also The Wikipedia page about metaballs. Type Reference 編輯模式 Sidebar0 码力 | 4704 页 | 295.98 MB | 1 年前3
這些年,我們一起追的HadoopHadoop 簡史 5 / 74 The Apache Hadoop software library is a framework that allows for the distributed processing of large data sets across clusters of computers using simple programming models. It is designed 74 我們對 Hadoop 的期許: Batch Job Interactive Query Real-Time Processing Graph Processing Iterative Modeling 人心不足蛇吞象 Hadoop 的體質 (Batch Processing) 問題: 每次就是一個 Batch Job,一個接著一個 每個 Batch Job 做的事就是讀入所有資料、處理、寫出結果 (HDFS),但是提供多種玩法 (YARN)! 希望把 Hadoop 從 Batch 應用變成 Data Operating System: 透過 MapReduce 進行 Batch Processing 透過 Hive 與 Tez 進行 Interactive SQL Query ... 15 / 74 MapReduce 改造前 Hadoop 原來的架構,MapReduce 是一切應用的基礎0 码力 | 74 页 | 45.76 MB | 1 年前3
julia 1.10.10of Finalizers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308 25 Multi-processing and Distributed Computing 310 25.1 Code Availability and Loading Packages . . . . . . . . . . event structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1362 78.2 Processing log events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1363 78.3 Testing element of an array A to yield a new array via f(A). This kind of syntax is convenient for data processing, but in other languages vectorization is also often required for performance: if loops are slow0 码力 | 1692 页 | 6.34 MB | 3 月前3
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