Comprehensive Rust(繁体中文)是一款新的程式設計語言,在 2015 年推出 1.0 版: • Rust 是靜態編譯的程式語言,功能與 C++ 類似 – rustc 使用 LLVM 做為後端。 • Rust 支援許多平台和架構: – x86、ARM、WebAssembly... – Linux、Mac、Windows... • Rust 適用於多種裝置: – 韌體和啟動載入器 – 智慧螢幕、 – 手機、 – 電腦、 – 伺服器。 Rust often used as the final catch-all case. Match can be used as an expression. Just like if, each match arm must have the same type. The type is the last expression of the block, if any. In the example above pattern (key in this example) will create a binding that can be used within the match arm. 58 A match guard causes the arm to match only if the condition is true. 重點: • 建議您特別指出某些特定字元在模式中的使用方式 – | 可做為 or0 码力 | 358 页 | 1.41 MB | 10 月前3
Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture Uses CPU for display transform and render images as a 2D texture Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. None When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements positioning an Armature bone so it's centered inside a character's arm, for example; the other snapping options would place it on the arm's surface instead. While Blender also has Volume objects, this option which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. 2D Texture: Uses CPU for display transform and render images as a 2D texture0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)import/export, and over 270 bugs fixed. 2.70 -- March 2014: Cycles gets basic volumetric support on the CPU, more improvements to the motion tracker, two new modeling modifiers, some UI consistency improvements GLSL which runs on the GPU for performance but falls back to the CPU for large images which might be slow when loaded with the GPU. Uses CPU for display transform and render images as a 2D texture. Fastest Cycles can use either the CPU or certain GPUs to render images, for more information see the GPU Rendering page. 無 When set to None or when the only option is None: the CPU will be used as the computing0 码力 | 4464 页 | 259.55 MB | 1 年前3
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