 Blender v3.4 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode: Panel: Shortcut: Transform Orientation Only available if Snap To Volume is enabled. Consider objects as a whole when finding volume center. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode: Panel: Shortcut: Transform Orientation Only available if Snap To Volume is enabled. Consider objects as a whole when finding volume center. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops Snapping Snap To Additional Options 偏移量(Offset) 介紹 The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops Snapping Snap To Additional Options 偏移量(Offset) 介紹 The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode: Panel: Shortcut: Transform Orientation Only available if Snap To Volume is enabled. Consider objects as a whole when finding volume center. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode: Panel: Shortcut: Transform Orientation Only available if Snap To Volume is enabled. Consider objects as a whole when finding volume center. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode:: Panel:: Shortcut:: Transform islands. By enabling "Snap Peel Object," you can instead treat the target object as one connected whole. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabled 偏移量(Offset) Amount to offset edit mesh in front of other geometry. Vertex Groups Weights Display weights0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode:: Panel:: Shortcut:: Transform islands. By enabling "Snap Peel Object," you can instead treat the target object as one connected whole. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabled 偏移量(Offset) Amount to offset edit mesh in front of other geometry. Vertex Groups Weights Display weights0 码力 | 4744 页 | 297.98 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops Snapping Snap To Additional Options 偏移量(Offset) 介紹 The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops Snapping Snap To Additional Options 偏移量(Offset) 介紹 The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops Snapping Snap To Additional Options 偏移量(Offset) 介紹 The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting Modes Sticky Selection Mode 選單 Shortest Path Select Edge Loops Snapping Snap To Additional Options 偏移量(Offset) 介紹 The UV Editor is used to map 2D assets like images/textures onto 3D objects and edit0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)Pivot Point Pivot Types Snapping Snap With Snap To Snap Individual Elements To Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Transform Orientation Reference Mode: islands. By enabling "Snap Peel Object," you can instead treat the target object as one connected whole. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabled 偏移量(Offset) Amount to offset edit mesh in front of other geometry. Vertex Groups Weights Display weights0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)Pivot Point Pivot Types Snapping Snap With Snap To Snap Individual Elements To Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Transform Orientation Reference Mode: islands. By enabling "Snap Peel Object," you can instead treat the target object as one connected whole. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabled 偏移量(Offset) Amount to offset edit mesh in front of other geometry. Vertex Groups Weights Display weights0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode:: Panel:: Shortcut:: Transform islands. By enabling "Snap Peel Object," you can instead treat the target object as one connected whole. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)Transform Orientation Orientations Pivot Point Pivot Types Snapping Snap To Snap With Target Selection 偏移量(Offset) Proportional Editing Controls Object Mode 編輯模式 範例 Mode:: Panel:: Shortcut:: Transform islands. By enabling "Snap Peel Object," you can instead treat the target object as one connected whole. 偏移量(Offset) Specifies which transformations are affected by snapping. By default, snapping only happens clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting0 码力 | 4704 页 | 295.98 MB | 1 年前3
 Blender v2.92 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting in the repetitive sequence. Selected The number of selected elements in the repetitive sequence. 偏移量(Offset) Offset from the starting point. See also Mesh edit Select Shortest Path. Select Edge Loops0 码力 | 3966 页 | 203.00 MB | 1 年前3 Blender v2.92 参考手册(繁体中文版)Snap Peel Object Available for snap to Volume. Consider objects as whole when finding volume center. 偏移量(Offset) Limits the effect of the snap to the transformation type. Multiple Snap Targets Once transforming clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes. 偏移量(Offset) Offsets the first frame of the clip. It adds an extra offset to the frame number when converting in the repetitive sequence. Selected The number of selected elements in the repetitive sequence. 偏移量(Offset) Offset from the starting point. See also Mesh edit Select Shortest Path. Select Edge Loops0 码力 | 3966 页 | 203.00 MB | 1 年前3
 Hello 算法 1.2.0 繁体中文 C# 版4‑2 陣列元素的記憶體位址計算 觀察圖 4‑2 ,我們發現陣列首個元素的索引為 0 ,這似乎有些反直覺,因為從 1 開始計數會更自然。但從位 址計算公式的角度看,索引本質上是記憶體位址的偏移量。首個元素的位址偏移量是 0 ,因此它的索引為 0 是合理的。 在陣列中訪問元素非常高效,我們可以在 ?(1) 時間內隨機訪問陣列中的任意一個元素。 // === File: array.cs === ,例如 int、double、 string、object 等。 相對地,陣列元素則必須是相同型別的,這樣才能透過計算偏移量來獲取對應元素位置。例如,陣列同時包 含 int 和 long 兩種型別,單個元素分別佔用 4 位元組和 8 位元組,此時就不能用以下公式計算偏移量了,因 為陣列中包含了兩種“元素長度”。 # 元素記憶體位址 = 陣列記憶體位址(首元素記憶體位址) + 元素長度 *0 码力 | 379 页 | 18.79 MB | 10 月前3 Hello 算法 1.2.0 繁体中文 C# 版4‑2 陣列元素的記憶體位址計算 觀察圖 4‑2 ,我們發現陣列首個元素的索引為 0 ,這似乎有些反直覺,因為從 1 開始計數會更自然。但從位 址計算公式的角度看,索引本質上是記憶體位址的偏移量。首個元素的位址偏移量是 0 ,因此它的索引為 0 是合理的。 在陣列中訪問元素非常高效,我們可以在 ?(1) 時間內隨機訪問陣列中的任意一個元素。 // === File: array.cs === ,例如 int、double、 string、object 等。 相對地,陣列元素則必須是相同型別的,這樣才能透過計算偏移量來獲取對應元素位置。例如,陣列同時包 含 int 和 long 兩種型別,單個元素分別佔用 4 位元組和 8 位元組,此時就不能用以下公式計算偏移量了,因 為陣列中包含了兩種“元素長度”。 # 元素記憶體位址 = 陣列記憶體位址(首元素記憶體位址) + 元素長度 *0 码力 | 379 页 | 18.79 MB | 10 月前3
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