2.7 Harbor开源项目容器镜像远程复制的实现in control flow State Machine Comes in to Rescue • Simple is beautiful! • A divide-and-conquer mindset to simplify logic • Sort out a limited numbers of states • Define conditions of transition • Focus0 码力 | 37 页 | 3.47 MB | 1 年前3
2021 中国开源年度报告"sense of history." How should we choose when we have more such a sense of history and more of a mindset that we will be looked back at in the future? Furthermore, how should we act? 当然,千里之行,始于足下 accounts, publishing quality technical articles, and helping developers with a problem-solving mindset. Be responsive to and maintain the GitHub community, respond to developer needs, maintain code0 码力 | 199 页 | 9.63 MB | 1 年前3
Blender v4.1 Manualvertically. Joining Properties is being joined to the Outliner. Dragging from an area corner outward will join two areas. The area that will be closed shows a dark overlay. You can select which area create a new window from an existing area by pressing Shift- LMB on an area corner, then dragging outward slightly. Toggle Maximize Area Reference Menu: View ‣ Area ‣ Toggle Maximize Area Shortcut: Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer’s location. The element’s scale will increase as the mouse pointer0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v2.93 参考手册(简体中文版)split direction by dragging either horizontally or vertically. 合并 Dragging from an area corner outward will join two areas. The area that will be closed gets a dark overlaid arrow. You can select which You can also create a new window from an existing area by Shift-LMB on the area corner, then drag outward slightly. The window can be closed with the OS Close Window button. 切换区域最⼤化 参考 视图(View) ‣ 区域(Area) that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Move vertices inward or outward based the original coordinates and uses the Sharper Falloff. 黏塑0 码力 | 4065 页 | 209.17 MB | 1 年前3
Blender v3.2 参考手册(简体中文版)horizontally or vertically. Properties is being joined to the Outliner. 合并 Dragging from an area corner outward will join two areas. The area that will be closed shows a dark overlay. You can select which area create a new window from an existing area by pressing Shift-LMB on an area corner, then dragging outward slightly. 切换区域最⼤化 参考 视图(View) ‣ 区域(Area) ‣ 区域最⼤化(Toggle Maximize Area) Ctrl-Spacebar Expands chosen, the selection will encompass the positive or negative axis starting from the active vertex outward. 对齐轴 Where Positive and Negative Axis select all vertices in a given direction, Aligned Axis will0 码力 | 4448 页 | 258.34 MB | 1 年前3
Blender v3.1 参考手册(简体中文版)按 下 LMB 将激活拆分或连接操作。 从区域⾓落 向 内 拖动将 拆分 区域。 可以通过⽔平或垂直拖 动来定义拆分⽅向。 合并 Dragging from an area corner outward will join two areas. The area that will be closed shows a dark overlay. You can select which area chosen, the selection will encompass the positive or negative axis starting from the active vertex outward. 对齐轴 Where Positive and Negative Axis select all vertices in a given direction, Aligned Axis will 可以通过隐藏部分⽹格或者对不需要进⾏雕刻的区域进⾏遮罩来实现。 ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff.0 码力 | 4473 页 | 259.34 MB | 1 年前3
Blender v3.0 参考手册(简体中文版)按 下 LMB 将激活拆分或连接操作。 从区域⾓落 向 内 拖动将 拆分 区域。 可以通过⽔平或垂直拖 动来定义拆分⽅向。 合并 Dragging from an area corner outward will join two areas. The area that will be closed shows a dark overlay. You can select which area chosen, the selection will encompass the positive or negative axis starting from the active vertex outward. 对齐轴 Where Positive and Negative Axis select all vertices in a given direction, Aligned Axis will 可以通过隐藏部分⽹格或者对不需要进⾏雕刻的区域进⾏遮罩来实现。 ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff.0 码力 | 4297 页 | 230.12 MB | 1 年前3
Blender v2.92 参考手册(简体中文版)chosen, the selection will encompass the positive or negative axis starting from the active vertex outward. Aligned Axis Where Positive and Negative Axis select all vertices in a given direction, Aligned that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Move vertices inward or outward based the original coordinates and uses the Sharper Falloff. 黏塑 layer. 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 通过推动或拉动⽹格创建尖锐的凹痕或脊线,同时将顶 点夹在⼀起。 光滑 Eliminates irregularities0 码力 | 3958 页 | 204.42 MB | 1 年前3
Blender v3.4 参考手册(简体中文版)that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff. layer. 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 Creates sharp indents or ridges by pushing or pulling the ⼯具设置 变换 移动 旋转 ⽐例|缩放 变换 ⼯具设置 模式: ⼯具: 快捷键: ⾃由线 参考 雕刻模式 ⼯具栏 ‣ 绘制 X Moves vertices inward or outward, based the average normal of the vertices contained within the drawn brush stroke. 模式: ⼯具: 显⽰锐边0 码力 | 4571 页 | 265.39 MB | 1 年前3
Blender v3.3 参考手册(简体中文版)that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 绘制锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff. layer. 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 折痕 Creates sharp indents or ridges by pushing or pulling the ⼯具设置 变换 移动 旋转 ⽐例|缩放 变换 ⼯具设置 模式: ⼯具: 快捷键: ⾃由线 参考 雕刻模式 ⼯具栏 ‣ 绘制 X Moves vertices inward or outward, based the average normal of the vertices contained within the drawn brush stroke. 模式: ⼯具: 绘制锐边0 码力 | 4560 页 | 265.10 MB | 1 年前3
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