2.7 Harbor开源项目容器镜像远程复制的实现in control flow State Machine Comes in to Rescue • Simple is beautiful! • A divide-and-conquer mindset to simplify logic • Sort out a limited numbers of states • Define conditions of transition • Focus0 码力 | 37 页 | 3.47 MB | 1 年前3
2021 中国开源年度报告"sense of history." How should we choose when we have more such a sense of history and more of a mindset that we will be looked back at in the future? Furthermore, how should we act? 当然,千里之行,始于足下 accounts, publishing quality technical articles, and helping developers with a problem-solving mindset. Be responsive to and maintain the GitHub community, respond to developer needs, maintain code0 码力 | 199 页 | 9.63 MB | 1 年前3
Blender v4.1 Manualindicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You define the split direction by dragging either horizontally or vertically objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer’s location. The element’s scale will increase as the mouse panel. Thickness Amount to offset the newly created surface. Positive values offset the surface inward relative to the normals direction. Negative values offset outward. Mesh before solidify operation0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v2.93 参考手册(简体中文版)indicate that pressing down LMB will activate splitting or joining operator. Dragging from area corner inward will split the area. You define the split direction by dragging either horizontally or vertically masking areas that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Move vertices inward or outward based the original coordinates and uses the Sharper 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 Creates sharp indents or ridges by pushing or pulling the mesh, while0 码力 | 4065 页 | 209.17 MB | 1 年前3
Blender v3.3 参考手册(简体中文版)masking areas that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 绘制锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 折痕 Creates sharp indents or ridges by pushing or pulling the mesh, while ⼯具设置 按颜⾊遮罩 ⼯具设置 变换 移动 旋转 ⽐例|缩放 变换 ⼯具设置 模式: ⼯具: 快捷键: ⾃由线 参考 雕刻模式 ⼯具栏 ‣ 绘制 X Moves vertices inward or outward, based the average normal of the vertices contained within the drawn brush stroke. 模式:0 码力 | 4560 页 | 265.10 MB | 1 年前3
Blender v3.2 参考手册(简体中文版)indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You define the split direction by dragging either horizontally or vertically 的。这 可以通过隐藏部分⽹格或者对不需要进⾏雕刻的区域进⾏遮罩来实现。 ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 通过推动或拉动⽹格创建尖锐的凹痕或脊线,同时将顶 点夹在⼀起。 平滑化 Eliminates irregularities in the0 码力 | 4448 页 | 258.34 MB | 1 年前3
Blender v2.92 参考手册(简体中文版)masking areas that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Move vertices inward or outward based the original coordinates and uses the Sharper 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 通过推动或拉动⽹格创建尖锐的凹痕或脊线,同时将顶 点夹在⼀起。 光滑 Eliminates irregularities in the faces and face order). Max Ray Distance Image Textures: Vertex Colors: Distance to use for the inward ray cast when using Selected to Active. Ray distance is only available when not using Cage. 输出0 码力 | 3958 页 | 204.42 MB | 1 年前3
Blender v3.4 参考手册(简体中文版)masking areas that can not be sculpted on. ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 Creates sharp indents or ridges by pushing or pulling the mesh, while ⼯具设置 按颜⾊遮罩 ⼯具设置 变换 移动 旋转 ⽐例|缩放 变换 ⼯具设置 模式: ⼯具: 快捷键: ⾃由线 参考 雕刻模式 ⼯具栏 ‣ 绘制 X Moves vertices inward or outward, based the average normal of the vertices contained within the drawn brush stroke. 模式:0 码力 | 4571 页 | 265.39 MB | 1 年前3
Blender v3.1 参考手册(简体中文版)的。这 可以通过隐藏部分⽹格或者对不需要进⾏雕刻的区域进⾏遮罩来实现。 ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 通过推动或拉动⽹格创建尖锐的凹痕或脊线,同时将顶 点夹在⼀起。 平滑化 Eliminates irregularities in the (number of faces and face order). 最⼤光线距离 图像纹理: 顶点颜⾊: 添选: Adjacent Faces: Distance to use for the inward ray cast when using Selected to Active. Ray distance is only available when not using Cage. 输出0 码力 | 4473 页 | 259.34 MB | 1 年前3
Blender v3.0 参考手册(简体中文版)的。这 可以通过隐藏部分⽹格或者对不需要进⾏雕刻的区域进⾏遮罩来实现。 ⼯具栏 ⾃由线 Moves vertices inward or outward based on the average normal. 显⽰锐边 Moves vertices inward or outward based the original coordinates and uses the Sharper 膨胀 Displaces the mesh in the direction of the vertex normals. 球形笔刷(Blob) Pushes mesh outward or inward into a spherical shape. 褶皱 通过推动或拉动⽹格创建尖锐的凹痕或脊线,同时将顶 点夹在⼀起。 平滑化 Eliminates irregularities in the the same Topology (number of faces and face order). 最⼤光线距离 图像纹理: 顶点颜⾊: Distance to use for the inward ray cast when using Selected to Active. Ray distance is only available when not using Cage. 输出0 码力 | 4297 页 | 230.12 MB | 1 年前3
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