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  • pdf文档 C++ in the Cloud

    C++ in the Cloud One NIF at a Time with Elixir Sakshi Verma | Senior Software Engineerhttps://www.linkedin.com/in/sakverma Functional, concurrent language built for scalability. Ideal for managing managing large-scale cloud applications. Built on the Erlang VM, ensuring resilience and fault tolerance. What is Elixir?https://www.linkedin.com/in/sakverma The Smooth Sailing…https://www.linkedin
    0 码力 | 14 页 | 609.86 KB | 6 月前
    3
  • pdf文档 Curve Cloud Native

    Curve integrate to Cloud NativeCurve intro • Curve is an distributed storage system • High performance • Easiser operation • Cloud native • Curve is composed of two parts • Curve Block Storage Storage (CurveBS) • CurveBS: a high performance cloud native distributed block storage • Curve File System (CurveFS) • CurveFS: a high performance cloud native file system (Based on CurveBS / S3 compatible recovery • MDS / ChunkServer should respect failure domains of Kubernetes • Support for public cloud environments • Dashboard-driven configuration after minimal Curve installFeature list for cluster
    0 码力 | 9 页 | 2.85 MB | 6 月前
    3
  • pdf文档 Game Development for Human Beings

    ..................................... 315 Phaser Texture Atlas Tutorial – How to Make Awesome Sprites From Scratch ............ 332 How to use Pathfinding in Phaser ............................... sprite(this.game.world.centerX, this.game.world.centerY + 128, 'preloadbar'); Is how we load sprites into the screen. We define their coordinates and the name of the asset, if you go back to Boot.js previous Phaser tutorial, so if you are not familiar with States, preloading assets and rendering sprites you might want to check that tut first. Source code files You can grab them from here (updated
    0 码力 | 472 页 | 8.46 MB | 10 月前
    3
  • pdf文档 How to Create a Game with Phaser 3

    environment Setting up your local web server Hello World Phaser 3 Scene life-cycle Bring in the sprites! Coordinates The Player Detecting input Moving the player Treasure hunt A group of dragons in your own creations. Learning goals ● Learn to build simple games in Phaser 3 ● Work with sprites and their transforms ● Main methods of a Phaser scene ● Utilize groups to aggregate sprite behavior life-cycle (render, shutdown, destroy), but we won’t be using them in this tutorial. Bring in the sprites! Let’s dive right into it and show our first sprite, the game background, on the screen. The assets
    0 码力 | 21 页 | 968.45 KB | 10 月前
    3
  • pdf文档 Unity for Human Beings

    it in more detail. Art assets were downloaded from http://www.gameart2d.com/cat-and-dog-free-sprites.html under Creative Common Zero (CC0) a.k.a Public Domain license. Part 1: Building the UI You Page 61 . Open the Idle folder and reveal the sprites located within it. Ctrl + A or control click all of the images. Change the Pixels Per Unit to 1 the three axis’ important? As a programmer, you don’t always get to choose how your objects or sprites come to you. Typically, the artist will make it for you and then you have to work with how they
    0 码力 | 239 页 | 27.39 MB | 10 月前
    3
  • pdf文档 Godot Game Development for Beginners

    a node are very shortly. 2. The FileSystem panel shows us all of the assets and files we have. Sprites, models, scripts, scenes, folders, audio, etc. 3. This is where we can see and create our game Zenva Pty Ltd 2020. All rights reserved With our platformer game, we'll be needing a few sprites and other assets. Included with this tutorial, is a .ZIP file containing all the assets we'll need All rights reserved Project Files For this project, we'll be needing some assets such as sprites and a font. These will be sourced from kenney.nl and Google Fonts. You can, of course, choose to
    0 码力 | 199 页 | 12.53 MB | 10 月前
    3
  • pdf文档 Making Games Start Fast: A Story About Concurrency

    sprite declares which textures it needs ○ Load all requested textures ○ Bind loaded textures to sprites ◉ Reduce locking scope 57Bottleneck mitigation { scoped_lock Lock( _Mutex ); int Idx = _Textures
    0 码力 | 76 页 | 2.22 MB | 6 月前
    3
  • pdf文档 Godot Game Development for Beginners

    the bottom left, we have our File System. This panel contains all of our assets (textures, models, sprites, sound effects, scripts, etc). It’s very similar to the file explorer on your computer. This book
    0 码力 | 70 页 | 4.78 MB | 10 月前
    3
  • pdf文档 2024 中国开源开发者报告

    1:中国开源开发者生态数据 04 | Gitee 数据篇 Part 3:国内 GenAI 生态高亮瞬间 104 | 中国 GenAI 消费应用人气榜 Top10 15 | OSS Compass Insight 106 | AI 创新应用开发大赛获奖作品 局长,OSCHINA 副主编 肖滢,OSCHINA 副主编 李泽辰,Gitee 主编 高瞻,Gitee AI 运营 设计:张琪 开发者是开源生态的重要支柱。 可证更加严格的木兰公共许可证 第二版(MulanPubL-2.0)也在 今年受到了更多关注。 14 / 111 OSS Compass Insight 本章节数据来源:2024年1月至2024年12月 OSS Compass 平台相关公开数据 15 / 111 OSS Compass Insight 2024 中国开源开发者报告重点聚焦大模型,本章节以大模 型 LLM 开发技术栈作为切入点,将深入探讨以下中国 AI OSS Compass Insight 生产力-协作开发指数 本部分图表仅用于数据展示,不涉及先后排名 作为国内及业内领先的 AI 开发基础设施,本部分图表 中的开发框架、向量数据库、 开发平台、大模型均表现出 色,代表着它们的代码提交 频率、参与者、代码合并比 率等协作开发工作保持着较 高的水平。 17 / 111 OSS Compass Insight 本部分图表仅用于数据展示,不涉及先后排名
    0 码力 | 111 页 | 11.44 MB | 8 月前
    3
  • pdf文档 使用Chaos Mesh来保障云原生系统的健壮性-周强

    Backup & Recovery Lightnin g KV Importer KV Dumper Diagnosis Monitorin g TiDB Vision TiDB Insight TiDB Operator TiDB Ansible Schrodinge r TiFlas h An experiment on TiDB ● Steady state ! Active User Community Stars 3,400+ Contributors and growing 90+ Cloud Native Computing Foundation Sandbox 欢迎加入云原生社区稳定性 SIG https://i.cloudnative.to/stability/
    0 码力 | 28 页 | 986.42 KB | 6 月前
    3
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