Blender NIF Plugin Documentation
Release 2.6.0a0.dev4LHammonds) fixed morph base key to have no float data (reported by LHammonds) improved export of controller start and stop times (reported by LHammonds) fixed consistency type on NiGeometryData to be CT_VOLATILE material color controller import and export (request and test files by Alphax) added vis controller import and export (request and test files by Alphax) fixed some controller imports in case controller block had files for creatures with bones that have havok blocks attached (reported by Spiderpig) added alpha controller import; export was already implemented (requested and test files provided by Alphax) fixes/improvements0 码力 | 112 页 | 107.36 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4LHammonds) • fixed morph base key to having no float data (reported by LHammonds) • improved export of controller start and stop times (reported by LHammonds) • fixed consistency type on NiGeometryData to be colour controller import and export (request and test files by Alphax) • added vis controller import and export (request and test files by Alphax) • fixed some controller imports in case controller block for creatures with bones that have havok blocks attached (reported by Spiderpig) • added alpha controller import; export was already implemented (requested and test files provided by Alphax) • fixes/improvements0 码力 | 81 页 | 266.16 KB | 1 年前3
Blender NIF Plugin Documentation
Release 2.6.0a0.dev4LHammonds) • fixed morph base key to have no float data (reported by LHammonds) • improved export of controller start and stop times (reported by LHammonds) • fixed consistency type on NiGeometryData to be color controller import and export (request and test files by Alphax) • added vis controller import and export (request and test files by Alphax) • fixed some controller imports in case controller block for creatures with bones that have havok blocks attached (reported by Spiderpig) • added alpha controller import; export was already implemented (requested and test files provided by Alphax) • fixes/improvements0 码力 | 81 页 | 267.59 KB | 1 年前3
Blender NIF Plugin
Release 2.6.0a0.dev4LHammonds) fixed morph base key to having no float data (reported by LHammonds) improved export of controller start and stop times (reported by LHammonds) fixed consistency type on NiGeometryData to be CT_VOLATILE colour controller import and export (request and test files by Alphax) added vis controller import and export (request and test files by Alphax) fixed some controller imports in case controller block had files for creatures with bones that have havok blocks attached (reported by Spiderpig) added alpha controller import; export was already implemented (requested and test files provided by Alphax) fixes/improvements0 码力 | 113 页 | 102.69 KB | 1 年前3
BlenderVR User Manual
Release 0.1in the samples folder). Document Sections • Interaction Setup • Example with a Nintendo Wii Controller 3.4. Virtual Reality Private Network (VRPN) 34 BlenderVR User Manual, Release 0.1 Interaction.processor.py script attached to your BlenderVR scene Example with a Nintendo Wii Controller 1. In your vrpn.cfg file, add: vrpn_WiiMote WiiMote0 1 0 0 1 2. In the BlenderVR .xml configuration 0 码力 | 56 页 | 860.89 KB | 1 年前3
BlenderVR User Manual
Release 0.1examples in the samples folder). Document Sections Interaction Setup Example with a Nintendo Wii Controller Interaction Setup To be able to interact in your BlenderVR scene with a VRPN compatible interface.processor.py script attached to your BlenderVR scene Example with a Nintendo Wii Controller 1. In your vrpn.cfg file, add: vrpn_WiiMote WiiMote0 1 0 0 1 2. In the BlenderVR .xml configuration 0 码力 | 75 页 | 861.11 KB | 1 年前3
Blender v3.0 ManualUV Project modifier acts like a slide projector. It emits a UV map from the negative Z axis of a controller object (such as an empty object), and applies it to the object as the “light” hits it. Download allowing you to directly move, rotate, and scale existing UV coordinates using defined values or a controller object or bone. Options UV Layer Which UV map to modify; if not set it defaults to the active layer names are constrained to 32 characters (bytes). Only armature animation on mesh, single skin controller. No support for modifiers yet. When importing a dae-file that hason exporting 0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)UV Project modifier acts like a slide projector. It emits a UV map from the negative Z axis of a controller object (such as an empty object), and applies it to the object as the "light" hits it. Download allowing you to directly move, rotate, and scale existing UV coordinates using defined values or a controller object or bone. 選項 UV Layer Which UV map to modify; if not set it defaults to the active rendering layer names are constrained to 32 characters (bytes). Only armature animation on mesh, single skin controller. No support for modifiers yet. When importing a dae-file that hason exporting 0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)UV Project modifier acts like a slide projector. It emits a UV map from the negative Z axis of a controller object (such as an empty object), and applies it to the object as the "light" hits it. Download allowing you to directly move, rotate, and scale existing UV coordinates using defined values or a controller object or bone. 選項 UV Layer Which UV map to modify; if not set it defaults to the active rendering layer names are constrained to 32 characters (bytes). Only armature animation on mesh, single skin controller. No support for modifiers yet. When importing a dae-file that hason exporting 0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 ManualUV Project modifier acts like a slide projector. It emits a UV map from the negative Z axis of a controller object (such as an empty object), and applies it to the object as the “light” hits it. Download allowing you to directly move, rotate, and scale existing UV coordinates using defined values or a controller object or bone. Options UV Layer Which UV map to modify; if not set it defaults to the active layer names are constrained to 32 characters (bytes). Only armature animation on mesh, single skin controller. No support for modifiers yet. When importing a dae-file that hason exporting 0 码力 | 4386 页 | 254.56 MB | 1 年前3
共 31 条
- 1
- 2
- 3
- 4













