 Blender v4.0 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the below). Channels Timecode Toolbar Sidebar Movie Sound Playhead Header Scrollbars Timeline Components of the Sequencer Introduction Channels Channel Region Navigating Header Main View Display0 码力 | 5195 页 | 301.54 MB | 1 年前3 Blender v4.0 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the below). Channels Timecode Toolbar Sidebar Movie Sound Playhead Header Scrollbars Timeline Components of the Sequencer Introduction Channels Channel Region Navigating Header Main View Display0 码力 | 5195 页 | 301.54 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the below). Channels Timecode Toolbar Sidebar Movie Sound Playhead Header Scrollbars Timeline Components of the Sequencer 介紹 Channels Channel Region Navigating Header Main View Display Sequencer0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the below). Channels Timecode Toolbar Sidebar Movie Sound Playhead Header Scrollbars Timeline Components of the Sequencer 介紹 Channels Channel Region Navigating Header Main View Display Sequencer0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.4 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4462 页 | 256.59 MB | 1 年前3 Blender v3.4 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4462 页 | 256.59 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.3 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4462 页 | 257.85 MB | 1 年前3 Blender v3.3 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4462 页 | 257.85 MB | 1 年前3
 Blender v3.5 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4696 页 | 294.17 MB | 1 年前3 Blender v3.5 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4696 页 | 294.17 MB | 1 年前3
 Blender v3.5 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4704 页 | 295.98 MB | 1 年前3 Blender v3.5 参考手册(繁体中文版)does. Valid conversions: Between color and vector -- mapping between color channels and vector components. Between color and float -- the color data is converted to its grayscale equivalent. Color/float/vector also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4704 页 | 295.98 MB | 1 年前3
 Blender v4.1 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector a vector the value is used for each component. When a vector becomes a float the average of the components is taken. Between float and boolean – values greater than 0 are true, true maps to 1, and false also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the0 码力 | 6263 页 | 303.71 MB | 1 年前3 Blender v4.1 Manualdoes. Valid conversions: Between color and vector – mapping between color channels and vector components. Between color and float – the color data is converted to its grayscale equivalent. Color/float/vector a vector the value is used for each component. When a vector becomes a float the average of the components is taken. Between float and boolean – values greater than 0 are true, true maps to 1, and false also be used in Object Mode. The tool then works on entire objects rather than individual mesh components. In the image below, the leftmost cylinder is being scaled up vertically, which also affects the0 码力 | 6263 页 | 303.71 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)center is a mix of the colors. Square The Borders of the square are the axis for the two color components, with the center on the bottom right. Color Picker types. Circle HSV. Circle HSL. Square (SV used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components. In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)center is a mix of the colors. Square The Borders of the square are the axis for the two color components, with the center on the bottom right. Color Picker types. Circle HSV. Circle HSL. Square (SV used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components. In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing shortcuts listed below. Sync Selection Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the0 码力 | 4393 页 | 256.31 MB | 1 年前3
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