Blender v2.92 参考手册(繁体中文版)stored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualstored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)stored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualstored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.0 Manualstored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)stored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v4.0 Manualstored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 5195 页 | 301.54 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)stored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)stored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualstored. Interface Interface configuration lets you change how UI elements are displayed and how they react. Display Resolution Scale Adjusts the size of fonts and buttons relative to the automatically detected objects react when they are transformed. A Control Bone could for example act as a sliding switch control when the bone is in one position to the left, it could indicate to other bones that they react in a a moving character. It also works for simulating more general soft objects that bend, deform and react to forces like gravity and wind, or collide with other objects. While it can simulate cloth and other0 码力 | 4386 页 | 254.56 MB | 1 年前3
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