BlenderVR User Manual
Release 0.1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 4.3 UI - Daemon Network Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 4.4 Configuration BlenderVR samples, Git is not a good system to work on binary files, so it’s recommended to use the SVN protocol to interact with the samples repository instead: $ cd $INSTALL_DIR $ svn checkout https://github display_buffer items as eyes being rendered. Simply said, the stereo 3d screens will need the left and right buffers, while the 2d screen only needs the mono buffer. Note: For more advanced display_buffer arrangements0 码力 | 56 页 | 860.89 KB | 1 年前3
BlenderVR User Manual
Release 0.1Control (OSC) Oculus Rift DK2 Architecture Master and Slaves Notion of Vehicle UI - Daemon Network Protocol Configuration File Development BlenderVR API [http://blender-vr.readthedocs.org/] Building Documentation BlenderVR samples, Git is not a good system to work on binary files, so it’s recommended to use the SVN protocol to interact with the samples repository instead: $ cd $INSTALL_DIR $ svn checkout https://github the left and right buffers, while the 2d screen only needs the mono buffer. Note For more advanced display_buffer arrangements check the CAVE example. Apart from the display_buffers, the display options0 码力 | 75 页 | 861.11 KB | 1 年前3
Blender v2.92 参考手册(繁体中文版)saved in RAM. And also for recovering some information from a failed render. For this to work, Save Buffers must be enabled. Panel: Item tab with a compositing Render Layers node selected. Sidebar Item saved in RAM. And also for recovering some information from a fail render. For this to work, Save Buffers must be enabled. Replace Replaces the current image throughout the blend-file with another image option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualsaved in RAM. And also for recovering some information from a failed render. For this to work, Save Buffers must be enabled. Panel: Item tab with a compositing Render Layers node selected. Sidebar Item saved in RAM. And also for recovering some information from a fail render. For this to work, Save Buffers must be enabled. Replace Replaces the current image throughout the blend-file with another image option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)saved in RAM. And also for recovering some information from a failed render. For this to work, Save Buffers must be enabled. Panel: Node tab with a compositing Render Layers node selected. Sidebar Node saved in RAM. And also for recovering some information from a fail render. For this to work, Save Buffers must be enabled. Replace Mode: 選單: Shortcut: Mode: 選單: Shortcut: Mode: 選單: Mode: 選單: Shortcut: option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualsaved in RAM. And also for recovering some information from a failed render. For this to work, Save Buffers must be enabled. Panel: Node tab with a compositing Render Layers node selected. Sidebar Node saved in RAM. And also for recovering some information from a fail render. For this to work, Save Buffers must be enabled. Replace Reference Mode: Menu: Shortcut: Mode: Menu: Shortcut: Mode: Menu: option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Memory & Limits Undo Steps Number of Undo0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v3.0 Manualoption to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Operating System Settings Make this installation roughness around 0. If Screen Space Reflection is enabled, Reflection Planes will serve as support buffers. This accelerates the tracing process and completes the missing data from the view space. This also colors. Those images should be marked as Non-Color Data. Image data-blocks will always store float buffers in memory in the scene linear color space, while a byte buffer in memory and files in a drive are0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. Operating System Settings Make this installation roughness around 0. If Screen Space Reflection is enabled, Reflection Planes will serve as support buffers. This accelerates the tracing process and completes the missing data from the view space. This also colors. Those images should be marked as Non-Color Data. Image data-blocks will always store float buffers in memory in the scene linear color space, while a byte buffer in memory and files in a drive are0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)option to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing roughness around 0. If Screen Space Reflection is enabled, Reflection Planes will serve as support buffers. This accelerates the tracing process and completes the missing data from the view space. This also colors. Those images should be marked as Non-Color Data. Image data-blocks will always store float buffers in memory in the scene linear color space, while a byte buffer in memory and files in a drive are0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualoption to be available, the GPUs must be connected together with a high bandwidth communication protocol. Currently only NVLink on Nvidia GPUs is supported. MetalRT (Experimental) MetalRT for ray tracing roughness around 0. If Screen Space Reflection is enabled, Reflection Planes will serve as support buffers. This accelerates the tracing process and completes the missing data from the view space. This also colors. Those images should be marked as Non-Color Data. Image data-blocks will always store float buffers in memory in the scene linear color space, while a byte buffer in memory and files in a drive are0 码力 | 4386 页 | 254.56 MB | 1 年前3
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