Blender v2.92 参考手册(繁体中文版)want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not maximum values to make the extrusion follow a direction, even if the profile starts reverted. The same rule applies to other global axes when creating the object for the Screw tool; this means if you create0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualwant. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not maximum values to make the extrusion follow a direction, even if the profile starts reverted. The same rule applies to other global axes when creating the object for the Screw tool; this means if you create0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v3.0 Manualasset types, more panels may be shown. For example, see Pose Library. Using Assets As a general rule, an asset can be used by dragging it from the Asset Browser to the desired location. Objects and worlds want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)asset types, more panels may be shown. For example, see Pose Library. Using Assets As a general rule, an asset can be used by dragging it from the Asset Browser to the desired location. Objects and worlds want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not maximum values to make the extrusion follow a direction, even if the profile starts reverted. The same rule applies to other global axes when creating the object for the Screw tool; this means if you create0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualwant. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not maximum values to make the extrusion follow a direction, even if the profile starts reverted. The same rule applies to other global axes when creating the object for the Screw tool; this means if you create0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)asset types, more panels may be shown. For example, see Pose Library. Using Assets As a general rule, an asset can be used by dragging it from the Asset Browser to the desired location. Objects and worlds want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 Manualasset types, more panels may be shown. For example, see Pose Library. Using Assets As a general rule, an asset can be used by dragging it from the Asset Browser to the desired location. Objects and worlds want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)asset types, more panels may be shown. For example, see Pose Library. Using Assets As a general rule, an asset can be used by dragging it from the Asset Browser to the desired location. Objects and worlds want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualasset types, more panels may be shown. For example, see Pose Library. Using Assets As a general rule, an asset can be used by dragging it from the Asset Browser to the desired location. Objects and worlds want. Typically you want to do the rotation in Edit Mode, not Object Mode, but this is not a hard rule. Once you have the orientation correct, Duplicate the face and move the duplicate where you want and the last connected unselected edge. If this angle exceeds a negative limit (following a quadrant rule) between the recently created edge and the last two, Blender will wrap the faces. But if you do not0 码力 | 4386 页 | 254.56 MB | 1 年前3
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