Blender v3.1 参考手册(繁体中文版)more uneven (varies with location), more similar to a real terrain. Uses a multiplicative cascade. Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 ManualScale of the base noise octave. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Detail Number of noise octaves. The fractional part of the input is multiplied by absolute value of the noise, creating “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)larger scale for higher octaves. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): 偏移量(Offset) An added absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)corresponds to a higher render time. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Dimension The difference between the magnitude of each two absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)larger scale for higher octaves. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): 偏移量(Offset) An added absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.4 Manuallarger scale for higher octaves. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Offset An added offset absolute value of the noise, creating “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.3 Manualcorresponds to a higher render time. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Dimension The difference between the magnitude of each two absolute value of the noise, creating “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4462 页 | 257.85 MB | 1 年前3
Blender v3.2 Manuallarger scale for higher octaves. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Offset An added offset absolute value of the noise, creating “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4346 页 | 253.88 MB | 1 年前3
Blender v3.0 ManualScale of the base noise octave. 1D: 2D: 3D: 4D: FBM (Fractal Brownian Motion): Multifractal: Hybrid Multifractal: Detail Number of noise octaves. The fractional part of the input is multiplied by absolute value of the noise, creating “canyons”, and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. Outputs Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)more uneven (varies with location), more similar to a real terrain. Uses a multiplicative cascade. Hybrid Multifractal: Ridged Multifractal: Hetero Terrain (Heterogeneous Terrain): Creates peaks and valleys absolute value of the noise, creating "canyons", and then flips the surface upside down. Similar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channels. 輸出 Height Different Musgrave types with the same parameters. fBM (fractal Brownian Motion). Multifractal. Hybrid Multifractal. Heterogeneous Terrain. Ridged Multifractal. See also Displacement Noise Texture0 码力 | 4215 页 | 227.19 MB | 1 年前3
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