Blender v4.2.0 参考手册乘着这股东风,NaN在2000年初从风险投资者⼿中获得了450万欧元的 投资。这笔巨资让NaN得以快速扩张。不久NaN就有了50名员⼯在世 界各地为Blender的改进和推⼴⽽努⼒。在2000年夏天,Blender 2.0发 布了。Blender的这⼀版本在3D套件中加⼊了集成的游戏引擎。到2000 年底,NaN⽹站的注册⽤户超过了25万。 不幸的是,NaN的雄⼼与机遇并不符合当时公司的能⼒和市场环境。 过快的膨胀 for the documentation of export parameters: Alembic 通⽤场景描述(USD) Wavefront OBJ 斯坦福PLY FBX glTF 2.0 导出器列表 A list view of all the enabled exporters for the active collection. The selecting an exporter for the documentation of export parameters: Alembic 通⽤场景描述(USD) Wavefront OBJ 斯坦福PLY FBX glTF 2.0 导出器列表 A list view of all the enabled exporters for the active collection. The selecting an exporter0 码力 | 9945 页 | 286.32 MB | 1 年前3
Blender v3.0 Manualemployees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Texture color output. Factor Texture intensity output. Examples Magic texture: Depth 10, Distortion 2.0. Musgrave Texture Node. Musgrave Texture Node Note This node is ported from shader nodes. The manual0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)employees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Texture color output. Factor Texture intensity output. 範例 Magic texture: Depth 10, Distortion 2.0. Musgrave Texture Node. Musgrave Texture Node Note This node is ported from shader nodes. The manual0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)employees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application of vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Repeat: originally, and a shift greater than 1.0 make the points more opaque than originally. Sets value to 2.0 makes the points alpha fully opaque. Influence See Influence Filters. 範例 Opacity Factor samples0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 Manualemployees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application of vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Repeat: originally, and a shift greater than 1.0 make the points more opaque than originally. Sets value to 2.0 makes the points alpha fully opaque. Influence See Influence Filters. Example Opacity Factor samples0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)employees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application of vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Repeat: originally, and a shift greater than 1.0 make the points more opaque than originally. Sets value to 2.0 makes the points alpha fully opaque. Influence See Influence Filters. Example Opacity Factor samples0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 Manualemployees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application of vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Repeat: originally, and a shift greater than 1.0 make the points more opaque than originally. Sets value to 2.0 makes the points alpha fully opaque. Influence See Influence Filters. Example Opacity Factor samples0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)employees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Texture color output. Factor Texture intensity output. 範例 Magic texture: Depth 10, Distortion 2.0. Musgrave Texture Node. Musgrave Texture Node Note This node is ported from shader nodes. The manual0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualemployees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Texture color output. Factor Texture intensity output. Examples Magic texture: Depth 10, Distortion 2.0. Musgrave Texture Node. Musgrave Texture Node Note This node is ported from shader nodes. The manual0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)employees working around the world trying to improve and promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application vertices. With a factor of 0.5. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of 2.0. Repeat: 0. Repeat: 1. Repeat: 5. Repeat: 10. With a factor of -0.5. Repeat: 0. Repeat: 1. Texture color output. Factor Texture intensity output. 範例 Magic texture: Depth 10, Distortion 2.0. Musgrave Texture Node. Musgrave Texture Node Note This node is ported from shader nodes. The manual0 码力 | 4469 页 | 258.38 MB | 1 年前3
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