Blender v3.0 Manualapplication bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.0/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.0/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.1/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 Manualapplication bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.1/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.4/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.2 参考手册(繁体中文版)application bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.2/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4355 页 | 255.63 MB | 1 年前3
Blender v3.4 Manualapplication bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.4/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.2 Manualapplication bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.2/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4346 页 | 253.88 MB | 1 年前3
Blender v3.5 Manualapplication bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/3.5/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 4696 页 | 294.17 MB | 1 年前3
Blender v4.0 Manualapplication bundle, create a folder named config in the LOCAL directory. ./Blender.app/Contents/Resources/4.0/config/ Updating on macOS On macOS there are various ways of updating Blender. This section data, like texture images and other resources, can be stored inside the blend- file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. available as an option for rendering with Cycles. Distribute Memory Across Devices Allocates resources across multiple GPUs rather than duplicating data, effectively freeing up space for larger scenes0 码力 | 5195 页 | 301.54 MB | 1 年前3
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