积分充值
 首页
前端开发
AngularDartElectronFlutterHTML/CSSJavaScriptReactSvelteTypeScriptVue.js构建工具
后端开发
.NetC#C++C语言DenoffmpegGoIdrisJavaJuliaKotlinLeanMakefilenimNode.jsPascalPHPPythonRISC-VRubyRustSwiftUML其它语言区块链开发测试微服务敏捷开发架构设计汇编语言
数据库
Apache DorisApache HBaseCassandraClickHouseFirebirdGreenplumMongoDBMySQLPieCloudDBPostgreSQLRedisSQLSQLiteTiDBVitess数据库中间件数据库工具数据库设计
系统运维
AndroidDevOpshttpdJenkinsLinuxPrometheusTraefikZabbix存储网络与安全
云计算&大数据
Apache APISIXApache FlinkApache KarafApache KyuubiApache OzonedaprDockerHadoopHarborIstioKubernetesOpenShiftPandasrancherRocketMQServerlessService MeshVirtualBoxVMWare云原生CNCF机器学习边缘计算
综合其他
BlenderGIMPKiCadKritaWeblate产品与服务人工智能亿图数据可视化版本控制笔试面试
文库资料
前端
AngularAnt DesignBabelBootstrapChart.jsCSS3EchartsElectronHighchartsHTML/CSSHTML5JavaScriptJerryScriptJestReactSassTypeScriptVue前端工具小程序
后端
.NETApacheC/C++C#CMakeCrystalDartDenoDjangoDubboErlangFastifyFlaskGinGoGoFrameGuzzleIrisJavaJuliaLispLLVMLuaMatplotlibMicronautnimNode.jsPerlPHPPythonQtRPCRubyRustR语言ScalaShellVlangwasmYewZephirZig算法
移动端
AndroidAPP工具FlutterFramework7HarmonyHippyIoniciOSkotlinNativeObject-CPWAReactSwiftuni-appWeex
数据库
ApacheArangoDBCassandraClickHouseCouchDBCrateDBDB2DocumentDBDorisDragonflyDBEdgeDBetcdFirebirdGaussDBGraphGreenPlumHStreamDBHugeGraphimmudbIndexedDBInfluxDBIoTDBKey-ValueKitDBLevelDBM3DBMatrixOneMilvusMongoDBMySQLNavicatNebulaNewSQLNoSQLOceanBaseOpenTSDBOracleOrientDBPostgreSQLPrestoDBQuestDBRedisRocksDBSequoiaDBServerSkytableSQLSQLiteTiDBTiKVTimescaleDBYugabyteDB关系型数据库数据库数据库ORM数据库中间件数据库工具时序数据库
云计算&大数据
ActiveMQAerakiAgentAlluxioAntreaApacheApache APISIXAPISIXBFEBitBookKeeperChaosChoerodonCiliumCloudStackConsulDaprDataEaseDC/OSDockerDrillDruidElasticJobElasticSearchEnvoyErdaFlinkFluentGrafanaHadoopHarborHelmHudiInLongKafkaKnativeKongKubeCubeKubeEdgeKubeflowKubeOperatorKubernetesKubeSphereKubeVelaKumaKylinLibcloudLinkerdLonghornMeiliSearchMeshNacosNATSOKDOpenOpenEBSOpenKruiseOpenPitrixOpenSearchOpenStackOpenTracingOzonePaddlePaddlePolicyPulsarPyTorchRainbondRancherRediSearchScikit-learnServerlessShardingSphereShenYuSparkStormSupersetXuperChainZadig云原生CNCF人工智能区块链数据挖掘机器学习深度学习算法工程边缘计算
UI&美工&设计
BlenderKritaSketchUI设计
网络&系统&运维
AnsibleApacheAWKCeleryCephCI/CDCurveDevOpsGoCDHAProxyIstioJenkinsJumpServerLinuxMacNginxOpenRestyPrometheusServertraefikTrafficUnixWindowsZabbixZipkin安全防护系统内核网络运维监控
综合其它
文章资讯
 上传文档  发布文章  登录账户
IT文库
  • 综合
  • 文档
  • 文章

无数据

分类

全部综合其他(23)Blender(23)

语言

全部英语(10)中文(繁体)(10)中文(简体)(3)

格式

全部PDF文档 PDF(23)
 
本次搜索耗时 0.502 秒,为您找到相关结果约 23 个.
  • 全部
  • 综合其他
  • Blender
  • 全部
  • 英语
  • 中文(繁体)
  • 中文(简体)
  • 全部
  • PDF文档 PDF
  • 默认排序
  • 最新排序
  • 页数排序
  • 大小排序
  • 全部时间
  • 最近一天
  • 最近一周
  • 最近一个月
  • 最近三个月
  • 最近半年
  • 最近一年
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 3966 页 | 203.00 MB | 1 年前
    3
  • pdf文档 Blender v2.93 Manual

    Ungroup Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 3962 页 | 201.40 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    Node Group Make Group Ungroup Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 3868 页 | 198.83 MB | 1 年前
    3
  • pdf文档 Blender v2.92 Manual

    Node Group Make Group Ungroup Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 3868 页 | 198.46 MB | 1 年前
    3
  • pdf文档 Blender v4.1 Manual

    Group Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Metadata View Source View Translation Report issue on this page Introduction diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 6263 页 | 303.71 MB | 1 年前
    3
  • pdf文档 Blender v3.0 Manual

    Ungroup Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 4209 页 | 225.45 MB | 1 年前
    3
  • pdf文档 Blender v3.0 参考手册(繁体中文版)

    Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 4215 页 | 227.19 MB | 1 年前
    3
  • pdf文档 Blender v3.1 参考手册(繁体中文版)

    Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 4393 页 | 256.31 MB | 1 年前
    3
  • pdf文档 Blender v3.1 Manual

    Ungroup Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 4386 页 | 254.56 MB | 1 年前
    3
  • pdf文档 Blender v3.4 参考手册(繁体中文版)

    Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and
    0 码力 | 4469 页 | 258.38 MB | 1 年前
    3
共 23 条
  • 1
  • 2
  • 3
前往
页
相关搜索词
Blenderv292参考手册参考手册繁体中文繁体中文93Manualv4v3
IT文库
关于我们 文库协议 联系我们 意见反馈 免责声明
本站文档数据由用户上传或本站整理自互联网,不以营利为目的,供所有人免费下载和学习使用。如侵犯您的权益,请联系我们进行删除。
IT文库 ©1024 - 2025 | 站点地图
Powered By MOREDOC AI v3.3.0-beta.70
  • 关注我们的公众号【刻舟求荐】,给您不一样的精彩
    关注我们的公众号【刻舟求荐】,给您不一样的精彩