Blender v2.92 参考手册(繁体中文版)Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.93 ManualUngroup Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 3962 页 | 201.40 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)Node Group Make Group Ungroup Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v2.92 ManualNode Group Make Group Ungroup Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 3868 页 | 198.46 MB | 1 年前3
Blender v4.1 ManualGroup Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Metadata View Source View Translation Report issue on this page Introduction diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v3.0 ManualUngroup Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 4209 页 | 225.45 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 4215 页 | 227.19 MB | 1 年前3
Blender v3.1 参考手册(繁体中文版)Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 4393 页 | 256.31 MB | 1 年前3
Blender v3.1 ManualUngroup Group Input Group Output Node Groups Open Shading Language Script Node Writing Shaders Closures Attributes Trace Introduction Materials, lights and backgrounds are all defined using a network diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 4386 页 | 254.56 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)Make Group 取消群組 Group Input Group Output 節點群組化 Open Shading Language Script Node Writing Shaders Closures Attributes Trace 介紹 Materials, lights and backgrounds are all defined using a network of shading diffuse(N); } Closures OSL is different from, for example, RSL or GLSL, in that it does not have a light loop. There is no access to lights in the scene, and the material must be built from closures that are the renderer to do optimizations and ensure all shaders can be importance sampled. The available closures in Cycles correspond to the shader nodes and their sockets; for more details on what they do and0 码力 | 4469 页 | 258.38 MB | 1 年前3
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