 Blender NIF Plugin Documentation
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 112 页 | 107.36 KB | 1 年前3 Blender NIF Plugin Documentation
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 112 页 | 107.36 KB | 1 年前3
 Blender NIF Plugin
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note: This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 81 页 | 266.16 KB | 1 年前3 Blender NIF Plugin
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note: This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 81 页 | 266.16 KB | 1 年前3
 Blender NIF Plugin Documentation
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note: This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 81 页 | 267.59 KB | 1 年前3 Blender NIF Plugin Documentation
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note: This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 81 页 | 267.59 KB | 1 年前3
 Blender NIF Plugin
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 113 页 | 102.69 KB | 1 年前3 Blender NIF Plugin
Release 2.6.0a0.dev4MeshFace.vertices to bpy.types.Mesh.vertices, so you need for instance: (b_mesh.vertices[b_vertex_index].co for b_vertex_index in b_face.vertices) when requiring the actual vertex coordinates of a bpy.types unpack_face_list b_mesh.vertices.add(len(verts)) b_mesh.faces.add(len(faces)) b_mesh.vertices.foreach_set("co", unpack_list(verts)) b_mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) After this = uvs[face[2]] To import say vertices one by one, use: b_mesh.vertices.add(1) b_mesh.vertices[-1].co = ... Note This can be improved by batch importing vertices instead of creating verts one by one0 码力 | 113 页 | 102.69 KB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)technological areas -- and you, too, can become a great artist. Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects closest point on line segment. Move U co-ordinates onto the line. Move V co-ordinates onto the line. Move U co-ordinates to the midpoint of the selection. Move V co-ordinates to the midpoint of the selection0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)technological areas -- and you, too, can become a great artist. Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects closest point on line segment. Move U co-ordinates onto the line. Move V co-ordinates onto the line. Move U co-ordinates to the midpoint of the selection. Move V co-ordinates to the midpoint of the selection0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)technological areas -- and you, too, can become a great artist. Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects segment. Move U co-ordinates onto the line. Move V co-ordinates onto the line. Align X: Align Y: Align Auto: Editor: Mode: 選單: Editor: Mode: 選單: Editor: Mode: Header: 選單: Move U co-ordinates to the0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)technological areas -- and you, too, can become a great artist. Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects segment. Move U co-ordinates onto the line. Move V co-ordinates onto the line. Align X: Align Y: Align Auto: Editor: Mode: 選單: Editor: Mode: 選單: Editor: Mode: Header: 選單: Move U co-ordinates to the0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.4 Manualtechnological areas – and you, too, can become a great artist. Blender’s History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects closest point on line segment. Move U co-ordinates onto the line. Move V co-ordinates onto the line. Move U co-ordinates to the midpoint of the selection. Move V co-ordinates to the midpoint of the selection0 码力 | 4462 页 | 256.59 MB | 1 年前3 Blender v3.4 Manualtechnological areas – and you, too, can become a great artist. Blender’s History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects closest point on line segment. Move U co-ordinates onto the line. Move V co-ordinates onto the line. Move U co-ordinates to the midpoint of the selection. Move V co-ordinates to the midpoint of the selection0 码力 | 4462 页 | 256.59 MB | 1 年前3
 Blender v3.3 Manualtechnological areas – and you, too, can become a great artist. Blender’s History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects Move U co-ordinates onto the line. Move V co-ordinates onto the line. Align X: Align Y: Align Auto: Editor: Mode: Menu: Editor: Mode: Menu: Editor: Mode: Header: Menu: Shortcut: Move U co-ordinates0 码力 | 4462 页 | 257.85 MB | 1 年前3 Blender v3.3 Manualtechnological areas – and you, too, can become a great artist. Blender’s History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects Move U co-ordinates onto the line. Move V co-ordinates onto the line. Align X: Align Y: Align Auto: Editor: Mode: Menu: Editor: Mode: Menu: Editor: Mode: Header: Menu: Shortcut: Move U co-ordinates0 码力 | 4462 页 | 257.85 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)technological areas and you too can become a great artist. Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects simple/name: ee9c7b60-02f1-4058-bed6-539b8d2a6d34:character/Ellie/poselib:character- Ellie-poselib cd66bf52-58f4-45cb-a4e2-dc0e0ee8f3fe:character/Ellie/poselib:character- Ellie 4eb44ec6-3424-405b-97820 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)technological areas and you too can become a great artist. Blender's History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects simple/name: ee9c7b60-02f1-4058-bed6-539b8d2a6d34:character/Ellie/poselib:character- Ellie-poselib cd66bf52-58f4-45cb-a4e2-dc0e0ee8f3fe:character/Ellie/poselib:character- Ellie 4eb44ec6-3424-405b-97820 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.1 Manualtechnological areas and you too can become a great artist. Blender’s History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects simple/name: ee9c7b60-02f1-4058-bed6-539b8d2a6d34:character/Ellie/poselib:character- Ellie-poselib cd66bf52-58f4-45cb-a4e2-dc0e0ee8f3fe:character/Ellie/poselib:character- Ellie 4eb44ec6-3424-405b-97820 码力 | 4386 页 | 254.56 MB | 1 年前3 Blender v3.1 Manualtechnological areas and you too can become a great artist. Blender’s History In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in similar normal as those selected. This is a way to select faces that have the same orientation (angle). Co-planar Selects all faces that are (nearly) in the same plane as those selected. Flat/Smooth Selects simple/name: ee9c7b60-02f1-4058-bed6-539b8d2a6d34:character/Ellie/poselib:character- Ellie-poselib cd66bf52-58f4-45cb-a4e2-dc0e0ee8f3fe:character/Ellie/poselib:character- Ellie 4eb44ec6-3424-405b-97820 码力 | 4386 页 | 254.56 MB | 1 年前3
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