 Blender v3.3 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.3 Manualadditional support for AMD on linux. 3.1 – March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4462 页 | 257.85 MB | 1 年前3 Blender v3.3 Manualadditional support for AMD on linux. 3.1 – March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 4462 页 | 257.85 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is considered when calculating MNEE caustics. Bump and normal maps are ignored when calculating caustics. The Metal GPU rendering backend is not supported. Cast Shadow Caustics Mark an object as a caustic caster0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is considered when calculating MNEE caustics. Bump and normal maps are ignored when calculating caustics. The Metal GPU rendering backend is not supported. Cast Shadow Caustics Mark an object as a caustic caster0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v3.2 ManualAMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is considered when calculating MNEE caustics. Bump and normal maps are ignored when calculating caustics. The Metal GPU rendering backend is not supported. Cast Shadow Caustics Mark an object as a caustic caster0 码力 | 4346 页 | 253.88 MB | 1 年前3 Blender v3.2 ManualAMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is considered when calculating MNEE caustics. Bump and normal maps are ignored when calculating caustics. The Metal GPU rendering backend is not supported. Cast Shadow Caustics Mark an object as a caustic caster0 码力 | 4346 页 | 253.88 MB | 1 年前3
 Blender v4.0 Manualadditional support for AMD on linux. 3.1 – March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal: If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 5195 页 | 301.54 MB | 1 年前3 Blender v4.0 Manualadditional support for AMD on linux. 3.1 – March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal: If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 5195 页 | 301.54 MB | 1 年前3
 Blender v4.0 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal: If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 5220 页 | 303.08 MB | 1 年前3 Blender v4.0 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains oneAPI device, it will be available as an option for rendering with Cycles. Metal: If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node Note This node is ported from shader nodes0 码力 | 5220 页 | 303.08 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is go into the Preferences ‣ System ‣ Cycles Render Devices, and select either CUDA, OptiX, HIP, or Metal. Next, you must configure each scene to use GPU rendering in Properties ‣ Render ‣ Device. Rendering0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)AMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is go into the Preferences ‣ System ‣ Cycles Render Devices, and select either CUDA, OptiX, HIP, or Metal. Next, you must configure each scene to use GPU rendering in Properties ‣ Render ‣ Device. Rendering0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.1 ManualAMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is go into the Preferences ‣ System ‣ Cycles Render Devices, and select either CUDA, OptiX, HIP, or Metal. Next, you must configure each scene to use GPU rendering in Properties ‣ Render ‣ Device. Rendering0 码力 | 4386 页 | 254.56 MB | 1 年前3 Blender v3.1 ManualAMD HIP device, it will be available as an option for rendering with Cycles. Metal If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute difference between F1 and Smooth F1 can be used to create beveled Voronoi cells. Creating a hammered metal shader using the Voronoi Texture node. Wave Texture Node. Wave Texture Node Note This node is go into the Preferences ‣ System ‣ Cycles Render Devices, and select either CUDA, OptiX, HIP, or Metal. Next, you must configure each scene to use GPU rendering in Properties ‣ Render ‣ Device. Rendering0 码力 | 4386 页 | 254.56 MB | 1 年前3
 Blender v3.6 Manualadditional support for AMD on linux. 3.1 – March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains CUDA device, it will be available as an option for rendering with Cycles. OptiX:: HIP:: oneAPI:: Metal:: If the system has a compatible Nvidia OptiX device, it will be available as an option for rendering it will be available as an option for rendering with Cycles. If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute Memory Across Devices0 码力 | 4736 页 | 296.16 MB | 1 年前3 Blender v3.6 Manualadditional support for AMD on linux. 3.1 – March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains CUDA device, it will be available as an option for rendering with Cycles. OptiX:: HIP:: oneAPI:: Metal:: If the system has a compatible Nvidia OptiX device, it will be available as an option for rendering it will be available as an option for rendering with Cycles. If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute Memory Across Devices0 码力 | 4736 页 | 296.16 MB | 1 年前3
 Blender v3.6 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains CUDA device, it will be available as an option for rendering with Cycles. OptiX:: HIP:: oneAPI:: Metal:: If the system has a compatible Nvidia OptiX device, it will be available as an option for rendering it will be available as an option for rendering with Cycles. If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute Memory Across Devices0 码力 | 4744 页 | 297.98 MB | 1 年前3 Blender v3.6 参考手册(繁体中文版)additional support for AMD on linux. 3.1 -- March 2022 Major point clouds improvements, Cycles Apple Metal GPU support, Subdivision GPU support, image editor handles larger images, Major performance gains CUDA device, it will be available as an option for rendering with Cycles. OptiX:: HIP:: oneAPI:: Metal:: If the system has a compatible Nvidia OptiX device, it will be available as an option for rendering it will be available as an option for rendering with Cycles. If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles. Distribute Memory Across Devices0 码力 | 4744 页 | 297.98 MB | 1 年前3
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