 Blender v3.0 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4209 页 | 225.45 MB | 1 年前3 Blender v3.0 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4209 页 | 225.45 MB | 1 年前3
 Blender v3.0 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4215 页 | 227.19 MB | 1 年前3 Blender v3.0 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4215 页 | 227.19 MB | 1 年前3
 Blender v3.2 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4355 页 | 255.63 MB | 1 年前3 Blender v3.2 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4355 页 | 255.63 MB | 1 年前3
 Blender v3.2 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4346 页 | 253.88 MB | 1 年前3 Blender v3.2 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4346 页 | 253.88 MB | 1 年前3
 Blender v3.4 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4469 页 | 258.38 MB | 1 年前3 Blender v3.4 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4469 页 | 258.38 MB | 1 年前3
 Blender v3.3 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4464 页 | 259.55 MB | 1 年前3 Blender v3.3 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4464 页 | 259.55 MB | 1 年前3
 Blender v3.4 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4462 页 | 256.59 MB | 1 年前3 Blender v3.4 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4462 页 | 256.59 MB | 1 年前3
 Blender v3.3 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4462 页 | 257.85 MB | 1 年前3 Blender v3.3 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4462 页 | 257.85 MB | 1 年前3
 Blender v3.1 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4393 页 | 256.31 MB | 1 年前3 Blender v3.1 参考手册(繁体中文版)can play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x -- The Recode! 2.5x -- From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x -- Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 -- February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4393 页 | 256.31 MB | 1 年前3
 Blender v3.1 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4386 页 | 254.56 MB | 1 年前3 Blender v3.1 Manualcan play movies in-game, upgrades to the Bullet physics engine, dome (fisheye) rendering, and more API GE calls made available. Blender 2.5x – The Recode! 2.5x – From 2009 to August 2011: This series functions, redesign of the internal window manager and event/tool/data handling system, and new Python API. The final version of this project was Blender 2.59 in August 2011. Blender 2.6x to 2.7x – Improvements modifier to simulate ocean and foam, new add-ons, bug fixes, and more extensions added for the Python API. 2.62 – February 2012: The Carve library was added to improve Boolean operations, support for object0 码力 | 4386 页 | 254.56 MB | 1 年前3
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