Jenkins System Information6/1/2017 System Information [Jenkins] http://localhost:8080/systemInfo 1/5 New Item People Build History Project Relationship Check File Fingerprint Manage Jenkins My Views Credentials Credentials No builds in the queue. 1 Idle 2 Idle System Properties Name ↓ Value awt.toolkit sun.awt.windows.WToolkit executablewar C:\Users\MarkE\Downloads\jenkins.war file.encoding Cp1252 file.encoding Temp\ java.library.path C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Program Files\Docker\Docker\Resources \bin;C:\Python27\;C:\Python27\Scripts;C:\P0 码力 | 5 页 | 122.16 KB | 1 年前3
A Simple Rollback System in C++BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have0 码力 | 58 页 | 6.61 MB | 6 月前3
Make Successor Build Systems: World Tour of Build SystemsReliable, Fast and Safe Builds Damien co-founder, tipi.build @daminetreg / damien@tipi.build Antonio DevEx Engineer, EngFlow @TheGrizzlyDev / antonio@engflow.comA love ❤ letter to CMakeGiving CMake tackle first Memory Safety Arithmetic SafetySanitizers for C++ builds with CMake github.com/tipi-build/sanitizers-cmakeSanitizers for C++ builds AddressSanitizer (ASan) UndefinedBehaviorSanitizer (UBSsan) decent amount of CPU power Let's look at other build systemsLearning from other build-systemsParallelism How many independent targets can a build system run concurrently at most?Parallelism Level 10 码力 | 115 页 | 7.02 MB | 6 月前3
Bazel build //:GoBazel build //:Go Help everyone become a global citizen! github/lingochamp Agenda • Package Management • Code Management (Multi languages) • Bazel build //:Go • Demo • Q & A Package Management Packages Versioned 2. Verifiable and verified builds 3. Work outside $GOPATH Google 这么多年年怎么 build Go 的? Code Management :) Why should I care? is scaling up, fast $ kubectl get pods --all-namespaces Increasingly sophisticated systems(E.g., adaptive learning system) • Ever tighter integration • Algorithm, backend, data, all part of one system • We are in the process of becoming a big data company0 码力 | 85 页 | 3.46 MB | 1 年前3
Combining Co-Routines and Functions into a Job SystemHlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()0 码力 | 39 页 | 1.23 MB | 6 月前3
Build web application with Golangstruct Object-oriented interface Concurrency Summary Web foundation Web working principles Build a simple web server How Go works with web Get into http package Summary HTTP Form Process form 1.14.4 1.14.5 1.14.6 1.15 1.15.1 1.15.2 1.15.3 1.15.4 1.15.5 1.15.6 1.15.7 1.16 1.17 Build a web framework Project program Customized routers Design controllers Logs and configurations Session Form User validation Multi-language support pprof Summary References preface 4 Build Web Application with Golang Purpose Because I'm interested in web application development, I used0 码力 | 327 页 | 1.63 MB | 1 年前3
Why is my Build so SlowWhy is my build so slow? Sam Privett 12 Disclaimer: The views and opinions expressed in this presentation are solely those of the presenters and do not necessarily represent the views, positions, Visualizing Compilation IntroductionLines of Code ≈ Longer Build Times 8Lines of Code 📈 9Build Times 📈 10Build Times 📈 11Build Times 📈 12Build Times 📈 13Boiling Frog 14Developer Productivity 15 linker, etc) 18Visualization 19 - Interactive Trace Viewer - https://ui.perfetto.dev/ - Can build and run server locally as well - Chrome Event Tracing Format JSON - … and more!20 VisualizationClang0 码力 | 71 页 | 3.96 MB | 6 月前3
Building a Coroutine-Based Job System Without Standard LibraryZhang tankiistanki tankijong COROUTINE JOB SYSTEM WITHOUT STANDARD LIBRARY source code of the system: https://github.com/tankiJong/cpp-coroutine-job-system Hi Everyone, Tanki here. Thanks for coming resources: https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3aeb Before we dive into the system, I want to take 10 mins to have a quick recap about C++ coroutine and share some gotcha moments pretty overwhelmed by all different terms, not to mention to put them up together to form a knowledge system. I hope the following information can be helpful and I attached some links in the slides, or pointers0 码力 | 120 页 | 2.20 MB | 6 月前3
OpenShift Container Platform 4.4 构建(build)OpenShift Container Platform 4.4 构建(build) 在 OpenShift Container Platform 中执行构建并与之交互 Last Updated: 2021-03-11 OpenShift Container Platform 4.4 构建(build) 在 OpenShift Container Platform 中执行构建并与之交互 . . . . . . . . . . . . . . . . . . . . . . . . . 目 目录 录 第 第 1 章 章 理解 理解镜 镜像 像构 构建 建 1.1. 构建(BUILD) 第 第 2 章 章 了解 了解构 构建配置 建配置 2.1. BUILDCONFIG 第 第 3 章 章 创 创建 建构 构建 建输 输入 入 3.1. 构建输入 3.2. DOCKERFILE 87 87 87 88 88 89 93 OpenShift Container Platform 4.4 构 构建( 建(build) ) 2 目 目录 录 3 第 1 章 理解镜像构建 1.1. 构建(BUILD) 构建 (build)是将输入参数转换为结果对象的过程。此过程最常用于将输入参数或源代码转换为可运行的镜 像。BuildConfig 对象是整个构建过程的定义。0 码力 | 101 页 | 1.12 MB | 1 年前3
Using Modern C++ to Build XOffsetDatastructureFanchen Su, XOffsetDatastructure, CppCon 2024 41. Title • 1 Long Title: • Using Modern C++ to Build XOffsetDatastructure: A Zero-Encoding and Zero-Decoding High-Performance Serialization Library in Fanchen Su, XOffsetDatastructure, CppCon 2024 51. Title • 1 Long Title: • Using Modern C++ to Build XOffsetDatastructure: A Zero-Encoding and Zero-Decoding High-Performance Serialization Library in migration of game data among scenes, areas, and lines requires a robust and efficient serialization system to maintain game state consistency and performance. Fanchen Su, XOffsetDatastructure, CppCon 20240 码力 | 111 页 | 3.03 MB | 6 月前3
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