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  • pdf文档 Buzzing Across Space

    Across Space The Illustrated Children’s Guide to eBPF Written by: Quentin Monnet & Bill Mulligan Illustrated by: Dacil C. Designed by: Quentin Monnet Here's a story about starships, about space travels that runs on billions of devices around the world and is divided into user space (where most applications run) and kernel space (which provides an interface for applications to interact with the underlying provide a stable interface to applications, so it lacks the flexibility of user space programming. Applications User space Kernel System calls Files Networking Process Memory Flying for years across
    0 码力 | 32 页 | 32.98 MB | 1 年前
    3
  • pdf文档 Heterogeneous Modern C++ with SYCL 2020

    data on the host and a range object describing the number of elements in a multi- dimensional space SYCL 2020: Buffers have CTAD so no longer require explicit template parameters #include space the kernel will execute across The second parameter to parallel_for is a function object which Memory Global MemorySYCL Memory Model - Buffers & Accessors ● Generic memory ○ Virtual address space encompassing the global, local and private address spaces 57 Work Item Private Memory Work Item
    0 码力 | 114 页 | 7.94 MB | 6 月前
    3
  • pdf文档 Design and Implementation of Highly Scalable Quantifiable Data Structures in C++

    Motivation Quantifiability Vector Space Entropy Measurement Design and Implementation of Quantifiable Stack/Queue Live DemonstrationMotivation Quantifiability Vector Space Entropy Measurement Design and Implementation (Safety) Conditions Motivating Examples, Drivers for Change Quantifiability Definition Vector Space System Model Entropy Measurement Correctness and Performance Engineering Case Study: k-FIFO Queue Highly Scalable Quantifiable Data Structures in C++ 2MotivationMotivation Quantifiability Vector Space Entropy Measurement Design and Implementation of Quantifiable Stack/Queue Live Demonstration Correctness
    0 码力 | 51 页 | 4.08 MB | 6 月前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for 編輯器, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and menu. The Transform Orientations pop-up menu. Sometimes it's helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu, click RMB on Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected
    0 码力 | 3966 页 | 203.00 MB | 1 年前
    3
  • pdf文档 Blender v2.93 Manual

    The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Editors, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view menu. The Transform Orientations pop-up menu. Sometimes it’s helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu, click RMB on Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected
    0 码力 | 3962 页 | 201.40 MB | 1 年前
    3
  • pdf文档 Blender v3.0 Manual

    The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Editors, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view be used to stretch or compress the range to show more or less detail within the available screen space. To use these control select the dot and drag it to either increase or decrease the displayed range menu. The Transform Orientations pop-up menu. Sometimes it’s helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu, click RMB on
    0 码力 | 4209 页 | 225.45 MB | 1 年前
    3
  • pdf文档 Blender v3.0 参考手册(繁体中文版)

    The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for 編輯器, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and be used to stretch or compress the range to show more or less detail within the available screen space. To use these control select the dot and drag it to either increase or decrease the displayed range menu. The Transform Orientations pop-up menu. Sometimes it's helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu, click RMB on
    0 码力 | 4215 页 | 227.19 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for 編輯器, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and menu. The Transform Orientations pop-up menu. Sometimes it's helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu, click RMB on Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected
    0 码力 | 3868 页 | 198.83 MB | 1 年前
    3
  • pdf文档 Blender v2.92 Manual

    The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for Editors, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view menu. The Transform Orientations pop-up menu. Sometimes it’s helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu, click RMB on Wheel. Color Model Selects the Color Space for the number fields below. RGB, HSV/HSL, Hex Note In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected
    0 码力 | 3868 页 | 198.46 MB | 1 年前
    3
  • pdf文档 《Efficient Deep Learning Book》[EDL] Chapter 7 - Automation

    choices that we face when training a deep learning model in the computer vision domain. A Search Space for n parameters is a n-dimensional region such that a point in such a region is a set of well-defined those parameters. The parameters can take discrete or continuous values. It is called a "search" space because we are searching for a point in which minimizes (or maximizes) an Evaluation Function . Formally example for choosing quantization and/or clustering techniques for model optimization. We have a search space which has two boolean valued parameters: quantization and clustering. A $$True$$ value means that
    0 码力 | 33 页 | 2.48 MB | 1 年前
    3
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