這些年,我們一起追的Hadoop以及找不到老師教的技術,想辦法變 成自己的專長。 目前負責 Java 與 .NET 雲端運算相 關技術的推廣,主要包括 Hadoop Platform 與 NoSQL 等 Big Data 相關 應用,Google App Engine、Microsoft Azure 與 CloudBees 等雲端平台的運 用,以及 Android、Windows Phone 等 Smart Phone 的應用程式開發。 PS. 除了我的照片之外,投影片裡頭 (Slave)! 10 / 74 Hadoop 1.x 架構與限制 比較基本的模組: Hadoop HDFS (Storage) Hadoop MapReduce (Computing Engine + Resource Management + Job Scheduling / Monitoring + ...) 比較明顯的限制: 每個 Cluster 大概就是 4,000 - 4,500 x 架構 比較基本的模組: Hadoop Common (Core Libraries) Hadoop HDFS (Storage) Hadoop MapReduce (Computing Engine) Hadoop YARN (Resource Management + Job Scheduling / Monitoring) 比較沒人知道的事: Hadoop 2.x 也默默地做了四五年了0 码力 | 74 页 | 45.76 MB | 1 年前3
Julia 1.11.4missing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2007 页 | 6.73 MB | 3 月前3
Julia 1.11.5 Documentationmissing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2007 页 | 6.73 MB | 3 月前3
Julia 1.11.6 Release Notesmissing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2007 页 | 6.73 MB | 3 月前3
julia 1.13.0 DEVmissing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2058 页 | 7.45 MB | 3 月前3
Julia 1.12.0 RC1missing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2057 页 | 7.44 MB | 3 月前3
Julia 1.12.0 Beta4missing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2057 页 | 7.44 MB | 3 月前3
Julia 1.12.0 Beta3missing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2057 页 | 7.44 MB | 3 月前3
julia 1.12.0 beta1missing]) missingChapter 22 Networking and Streams Julia provides a rich interface to deal with streaming I/O objects such as terminals, pipes and TCP sock- ets. These objects allow data to be sent and String) to the contents as a string: julia> read("hello.txt", String) "Hello, World!" Advanced: streaming files The read and write methods above allow you to read and write file contents. Like many other synchronous writes Why do concurrent writes to the same stream result in inter-mixed output? While the streaming I/O API is synchronous, the underlying implementation is fully asynchronous. Consider the printed0 码力 | 2047 页 | 7.41 MB | 3 月前3
Blender v2.92 参考手册(繁体中文版)summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the NaN website exceeded Blender full freeware again. 2.00 -- August 2000: Interactive 3D and real-time engine. 2.10 -- December 2000: New engine, physics, and Python. 2.20 -- August 2001: Character animation system. 2.21 -- October -- January 2004: A major overhaul of internal rendering capabilities. 2.33 -- April 2004: Game Engine returns, ambient occlusion, new procedural textures. 2.34 -- August 2004: Particle interactions0 码力 | 3966 页 | 203.00 MB | 1 年前3
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