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  • pdf文档 julia 1.10.10

    normalize!(a::AbstractArray, p::Real=2) Normalize the array a in-place so that its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm. LinearAlgebra.normalize – Function. normalize(a normalize(a, p::Real=2)CHAPTER 77. LINEAR ALGEBRA 1303 Normalize a so that its p-norm equals unity, i.e. norm(a, p) == 1. For scalars, this is similar to sign(a), except normalize(0) = NaN. See also normalize
    0 码力 | 1692 页 | 6.34 MB | 3 月前
    3
  • pdf文档 Julia 1.10.9

    normalize!(a::AbstractArray, p::Real=2) Normalize the array a in-place so that its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm. LinearAlgebra.normalize – Function. normalize(a normalize(a, p::Real=2)CHAPTER 77. LINEAR ALGEBRA 1303 Normalize a so that its p-norm equals unity, i.e. norm(a, p) == 1. For scalars, this is similar to sign(a), except normalize(0) = NaN. See also normalize
    0 码力 | 1692 页 | 6.34 MB | 3 月前
    3
  • pdf文档 Julia 1.11.4

    its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm. LinearAlgebra.normalize – Function. normalize(a, p::Real=2) Normalize a so that its p-norm equals unity, i.e. norm(a, p) ==
    0 码力 | 2007 页 | 6.73 MB | 3 月前
    3
  • pdf文档 Julia 1.11.5 Documentation

    its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm. LinearAlgebra.normalize – Function. normalize(a, p::Real=2) Normalize a so that its p-norm equals unity, i.e. norm(a, p) ==
    0 码力 | 2007 页 | 6.73 MB | 3 月前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    is supported by applications such as Cinema4D, Maya, Autodesk 3ds Max, Wings3D and engines such as Unity3D, Unreal Engine 3/UDK and Unreal Engine 4. The exporter can bake mesh modifiers and animation into those models. This format is commonly used on the web, and has support in various 3D engines such as Unity3D, Unreal Engine 4, and Godot. This importer/exporter supports the following glTF 2.0 features:
    0 码力 | 3966 页 | 203.00 MB | 1 年前
    3
  • pdf文档 Blender v2.92 参考手册(繁体中文版)

    is supported by applications such as Cinema4D, Maya, Autodesk 3ds Max, Wings3D and engines such as Unity3D, Unreal Engine 3/UDK and Unreal Engine 4. The exporter can bake mesh modifiers and animation into those models. This format is commonly used on the web, and has support in various 3D engines such as Unity3D, Unreal Engine 4, and Godot. This importer/exporter supports the following glTF 2.0 features:
    0 码力 | 3868 页 | 198.83 MB | 1 年前
    3
  • pdf文档 Julia 1.11.6 Release Notes

    its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm. LinearAlgebra.normalize – Function. normalize(a, p::Real=2) Normalize a so that its p-norm equals unity, i.e. norm(a, p) ==
    0 码力 | 2007 页 | 6.73 MB | 3 月前
    3
  • pdf文档 julia 1.13.0 DEV

    its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm. LinearAlgebra.normalize – Function. normalize(a, p::Real=2) Normalize a so that its p-norm equals unity, i.e. norm(a, p) ==
    0 码力 | 2058 页 | 7.45 MB | 3 月前
    3
  • pdf文档 Julia 1.12.0 RC1

    normalize!(a::AbstractArray, p::Real=2) Normalize the array a in-place so that its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm.CHAPTER 81. LINEAR ALGEBRA 1580 LinearAlgebra LinearAlgebra.normalize – Function. normalize(a, p::Real=2) Normalize a so that its p-norm equals unity, i.e. norm(a, p) == 1. For scalars, this is similar to sign(a), except normalize(0) = NaN. See also normalize
    0 码力 | 2057 页 | 7.44 MB | 3 月前
    3
  • pdf文档 Julia 1.12.0 Beta4

    its p-norm equals unity, i.e. norm(a, p) == 1. See also normalize and norm. LinearAlgebra.normalize – Function. normalize(a, p::Real=2) Normalize a so that its p-norm equals unity, i.e. norm(a, p) ==
    0 码力 | 2057 页 | 7.44 MB | 3 月前
    3
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