From DevOps to GitOps with GitLab 公開版Configuration GitOps = IaC + MRs + CI/CD Merge Requests GitOps = IaC + MRs + CI/CD Continuous Integration Continuous Delivery And Automation GitOps = IaC + MRs + CI/CD DevOps Photo by Fancycrave0 码力 | 46 页 | 14.46 MB | 1 年前3
多雲一體就是現在:
GOOGLE CLOUD 的
KUBERNETES
混合雲戰略Container services on GCP such as Cloud Build, Container Registry, Audit Logging, and more. ● Integration with Istio, Knative, Marketplace Solutions ALPHA IN FALL Run your cluster the way Google does0 码力 | 32 页 | 2.77 MB | 1 年前3
這些年,我們一起追的HadoopMySQL Hadoop Applier 直接讀取 MySQL 的 Binary Log Event,透過 libhdfs C Library 寫 到 Hadoop Real-Time Integration/Backup Between MySQL and Hadoop 64 / 74 Phoenix 內建的 CLI 工具 - Sqlline Phoenix 建議的 GUI 工具 - SQuirrel0 码力 | 74 页 | 45.76 MB | 1 年前3
Blender v4.0 参考手册(繁体中文版)promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 magnitude of angular velocity. 物理 介紹 Common Physics Settings No Physics Newtonian Forces Integration Deflection Keyed 選項 Relations Boids Movement Battle Misc Relations Boid Brain Fluid 選項 介紹0 码力 | 5220 页 | 303.08 MB | 1 年前3
Blender v3.6 参考手册(繁体中文版)promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 magnitude of angular velocity. 物理 介紹 Common Physics Settings No Physics Newtonian Forces Integration Deflection Keyed 選項 Relations Boids Movement Battle Misc Relations Boid Brain Fluid 選項 介紹0 码力 | 4744 页 | 297.98 MB | 1 年前3
Blender v3.4 参考手册(繁体中文版)promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 magnitude of angular velocity. 物理 介紹 Common Physics Settings No Physics Newtonian Forces Integration Deflection Keyed 選項 Relations Boids Movement Battle Misc Relations Boid Brain Fluid 選項 介紹0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 magnitude of angular velocity. 物理 介紹 Common Physics Settings No Physics Newtonian Forces Integration Deflection Keyed 選項 Relations Boids Movement Battle Misc Relations Boid Brain Fluid 選項 介紹0 码力 | 3966 页 | 203.00 MB | 1 年前3
Blender v2.92 参考手册(繁体中文版)promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 angular velocity. Physics Introduction Common Physics Settings No Physics Newtonian Forces Integration Deflection Keyed Options Relations Boids Movement Battle Misc Relations Boid Brain Fluid0 码力 | 3868 页 | 198.83 MB | 1 年前3
Blender v3.5 参考手册(繁体中文版)promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 magnitude of angular velocity. 物理 介紹 Common Physics Settings No Physics Newtonian Forces Integration Deflection Keyed 選項 Relations Boids Movement Battle Misc Relations Boid Brain Fluid 選項 介紹0 码力 | 4704 页 | 295.98 MB | 1 年前3
Blender v3.0 参考手册(繁体中文版)promote Blender. In the summer of 2000, Blender 2.0 was released. This version of Blender added the integration of a game engine to the 3D application. By the end of 2000, the number of users registered on the procedural textures. 2.34 -- August 2004: Particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many (many) more. 2.35 magnitude of angular velocity. 物理 介紹 Common Physics Settings No Physics Newtonian Forces Integration Deflection Keyed 選項 Relations Boids Movement Battle Misc Relations Boid Brain Fluid 選項 介紹0 码力 | 4215 页 | 227.19 MB | 1 年前3
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