 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2021.2)@enduml PlantUML 语言参考指引 (1.2021.2) 195 / 380 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 381 页 | 4.05 MB | 1 年前3 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2021.2)@enduml PlantUML 语言参考指引 (1.2021.2) 195 / 380 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 381 页 | 4.05 MB | 1 年前3
 PlantUML 1.2021.1 语言参考指引@enduml PlantUML 语言参考指引 (1.2021.1) 190 / 375 12.5 Using Sprites 12 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 12.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 14 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 14.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 14.6 ArchiMate Macros 14.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 376 页 | 4.00 MB | 1 年前3 PlantUML 1.2021.1 语言参考指引@enduml PlantUML 语言参考指引 (1.2021.1) 190 / 375 12.5 Using Sprites 12 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 12.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 14 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 14.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 14.6 ArchiMate Macros 14.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 376 页 | 4.00 MB | 1 年前3
 PlantUML 1.2021.3 语言参考指引@enduml PlantUML 语言参考指引 (1.2021.2) 209 / 397 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 398 页 | 4.22 MB | 1 年前3 PlantUML 1.2021.3 语言参考指引@enduml PlantUML 语言参考指引 (1.2021.2) 209 / 397 13.5 Using Sprites 13 NETWORK DIAGRAM (NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 398 页 | 4.22 MB | 1 年前3
 PlantUML 1.2020.22 语言参考指引22) 242 / 294 18 DEFINING AND USING SPRITES 18 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 PlantUML 语言参考指引 (1.2020.22) 243 / 294 18.1 Changing colors 18 DEFINING AND USING SPRITES 18.1 Changing colors Although sprites are monochrome, it's possible to change their color. @startuml sprite $foo1 print the page; @enduml PlantUML 语言参考指引 (1.2020.22) 244 / 294 18.5 StdLib 18 DEFINING AND USING SPRITES @startuml sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_120 码力 | 295 页 | 3.08 MB | 1 年前3 PlantUML 1.2020.22 语言参考指引22) 242 / 294 18 DEFINING AND USING SPRITES 18 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 PlantUML 语言参考指引 (1.2020.22) 243 / 294 18.1 Changing colors 18 DEFINING AND USING SPRITES 18.1 Changing colors Although sprites are monochrome, it's possible to change their color. @startuml sprite $foo1 print the page; @enduml PlantUML 语言参考指引 (1.2020.22) 244 / 294 18.5 StdLib 18 DEFINING AND USING SPRITES @startuml sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_120 码力 | 295 页 | 3.08 MB | 1 年前3
 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2020.23)23) 254 / 306 18 DEFINING AND USING SPRITES 18 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 PlantUML 语言参考指引 (1.2020.23) 255 / 306 18.1 Changing colors 18 DEFINING AND USING SPRITES 18.1 Changing colors Although sprites are monochrome, it's possible to change their color. @startuml sprite $foo1 print the page; @enduml PlantUML 语言参考指引 (1.2020.23) 256 / 306 18.5 StdLib 18 DEFINING AND USING SPRITES @startuml sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_120 码力 | 307 页 | 3.17 MB | 1 年前3 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2020.23)23) 254 / 306 18 DEFINING AND USING SPRITES 18 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 PlantUML 语言参考指引 (1.2020.23) 255 / 306 18.1 Changing colors 18 DEFINING AND USING SPRITES 18.1 Changing colors Although sprites are monochrome, it's possible to change their color. @startuml sprite $foo1 print the page; @enduml PlantUML 语言参考指引 (1.2020.23) 256 / 306 18.5 StdLib 18 DEFINING AND USING SPRITES @startuml sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_120 码力 | 307 页 | 3.17 MB | 1 年前3
 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2023.11)@enduml PlantUML 语言参考指引 (1.2023.11) 278 / 538 13.5 Using Sprites 13 网络图(NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library. Use 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 539 页 | 7.74 MB | 1 年前3 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2023.11)@enduml PlantUML 语言参考指引 (1.2023.11) 278 / 538 13.5 Using Sprites 13 网络图(NWDIAG) [Ref. QA-12056] 13.5 Using Sprites You can use all sprites (icons) from the Standard Library or any other library. Use 5 List possible sprites 15 ARCHIMATE DIAGRAM skinparam roundcorner 25 rectangle "Capture Information" as CI <<$archimate/business-process>> #Business @enduml 15.5 List possible sprites You can list all all possible sprites for Archimate using the following diagram: @startuml listsprite @enduml 15.6 ArchiMate Macros 15.6.1 Archimate Macros and Library A list of Archimate macros are defined Archimate-PlantUML0 码力 | 539 页 | 7.74 MB | 1 年前3
 PlantUML 1.2019.3 语言参考指引@startuml component [Web Server] #Yellow @enduml 6.10 Using Sprite in Stereotype You can use sprites within stereotype components. @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF 3) 123 / 156 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.3) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar0 码力 | 157 页 | 1.78 MB | 1 年前3 PlantUML 1.2019.3 语言参考指引@startuml component [Web Server] #Yellow @enduml 6.10 Using Sprite in Stereotype You can use sprites within stereotype components. @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF 3) 123 / 156 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.3) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar0 码力 | 157 页 | 1.78 MB | 1 年前3
 PlantUML 1.2019.2 语言参考指引@startuml component [Web Server] #Yellow @enduml 6.10 Using Sprite in Stereotype You can use sprites within stereotype components. @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF 2) 123 / 156 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.2) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar0 码力 | 157 页 | 1.78 MB | 1 年前3 PlantUML 1.2019.2 语言参考指引@startuml component [Web Server] #Yellow @enduml 6.10 Using Sprite in Stereotype You can use sprites within stereotype components. @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF 2) 123 / 156 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.2) 124 / 156 15.1 Encoding Sprite 15 DEFINING AND USING SPRITES 15.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar0 码力 | 157 页 | 1.78 MB | 1 年前3
 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.1)@startuml component [Web Server] #Yellow @enduml 6.10 Using Sprite in Stereotype You can use sprites within stereotype components. PlantUML 语言参考指引 (1.2019.1) 74 / 145 6.11 显示参数 6 组件图 @startuml sprite 1) 114 / 145 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 automatically). PlantUML 语言参考指引 (1.2019.1) 115 / 145 15.2 Importing Sprite 15 DEFINING AND USING SPRITES After -encodesprite, you have to specify a format: 4, 8, 16, 4z, 8z or 16z. The number indicates0 码力 | 146 页 | 1.91 MB | 1 年前3 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.1)@startuml component [Web Server] #Yellow @enduml 6.10 Using Sprite in Stereotype You can use sprites within stereotype components. PlantUML 语言参考指引 (1.2019.1) 74 / 145 6.11 显示参数 6 组件图 @startuml sprite 1) 114 / 145 15 DEFINING AND USING SPRITES 15 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 automatically). PlantUML 语言参考指引 (1.2019.1) 115 / 145 15.2 Importing Sprite 15 DEFINING AND USING SPRITES After -encodesprite, you have to specify a format: 4, 8, 16, 4z, 8z or 16z. The number indicates0 码力 | 146 页 | 1.91 MB | 1 年前3
 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.6)6) 132 / 173 17 DEFINING AND USING SPRITES 17 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.6) 133 / 173 17.1 Encoding Sprite 17 DEFINING AND USING SPRITES 17.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar Use of sprites (<$printer>, <$bug>...) class Example { Can have some bug : <$bug> Click on <$disk> to save } PlantUML 语言参考指引 (1.2019.6) 134 / 173 17.3 Examples 17 DEFINING AND USING SPRITES note left0 码力 | 174 页 | 1.98 MB | 1 年前3 使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.6)6) 132 / 173 17 DEFINING AND USING SPRITES 17 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4 <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.6) 133 / 173 17.1 Encoding Sprite 17 DEFINING AND USING SPRITES 17.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar Use of sprites (<$printer>, <$bug>...) class Example { Can have some bug : <$bug> Click on <$disk> to save } PlantUML 语言参考指引 (1.2019.6) 134 / 173 17.3 Examples 17 DEFINING AND USING SPRITES note left0 码力 | 174 页 | 1.98 MB | 1 年前3
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