Go基础语法宝典struct 。 看一个例子,让上面说的这些更具体化 看到Student访问属性age和name的时候,就像访问自己所有用的字段一样,匿名字段就是这样,能够 实现字段的继承。student还能访问Human这个字段作为字段名。请看下面的代码。 tb_Older, tb_diff := Older(tom, bob) tp_Older, tp_diff := Older(tom, paul) } package main import "fmt" type Human struct { name string age int weight int } type Student struct { Human // 匿名字段,那么默认Student就包含了Human的所有字段 speciality string } func func main() { // 初始化一个学生 mark := Student{Human{"Mark", 25, 120}, "Computer Science"} // 访问相应的字段 fmt.Println("His name is ", mark.name) fmt.Println("His age is ", mark.age) fmt0 码力 | 47 页 | 1020.34 KB | 1 年前3
Go Web编程让我们来看一个例子,让上面说的这些更具体化 package main import "fmt" type Human struct { name string age int weight int } type Student struct { Human // 匿名字段,那么默认Student就包含了Human的所有字段 speciality string } func main() main() { // 我们初始化一个学生 mark := Student{Human{"Mark", 25, 120}, "Computer Science"} // 我们访问相应的字段 fmt.Println("His name is ", mark.name) fmt.Println("His age is ", mark.age) fmt.Println("His Student和Human的方法继承 我们看到Student访问属性age和name的时候,就像访问自己所有用的字段一样,对,匿名字段就是这样,能够实现字 段的继承。是不是很酷啊?还有比这个更酷的呢,那就是student还能访问Human这个字段作为字段名。请看下面的代 码,是不是更酷了。 mark.Human = Human{"Marcus", 55, 220} mark.Human.age -=0 码力 | 295 页 | 5.91 MB | 1 年前3
使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.1)" as N2 (Start) .. N2 N2 .. (Use) @enduml 2.7 构造类型 用 << 和 >> 来定义角色或者用例的构造类型。 @startuml User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) as (Use) ArrowColor Olive ActorBorderColor black ActorFontName Courier ActorBackgroundColor << Human >> Gold } User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) skinparam handwritten true skinparam actor { BorderColor black FontName Courier BackgroundColor << Human >> Gold } skinparam usecase { BackgroundColor DarkSeaGreen BorderColor DarkSlateGray BackgroundColor0 码力 | 146 页 | 1.91 MB | 1 年前3
PlantUML 1.2019.3 语言参考指引" as N2 (Start) .. N2 N2 .. (Use) @enduml 2.7 构造类型 用 << 和 >> 来定义角色或者用例的构造类型。 @startuml User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) as (Use) ActorBorderColor black ActorFontName Courier ActorBackgroundColor<< Human >> Gold } PlantUML 语言参考指引 (1.2019.3) 31 / 156 2.12 一个完整的例子 2 用例图 User << Human >> :Main Database: as MySql << Application >> (Start) << skinparam handwritten true skinparam actor { BorderColor black FontName Courier BackgroundColor<< Human >> Gold } skinparam usecase { BackgroundColor DarkSeaGreen BorderColor DarkSlateGray PlantUML 语言参考指引0 码力 | 157 页 | 1.78 MB | 1 年前3
PlantUML 1.2019.2 语言参考指引" as N2 (Start) .. N2 N2 .. (Use) @enduml 2.7 构造类型 用 << 和 >> 来定义角色或者用例的构造类型。 @startuml User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) as (Use) ActorBorderColor black ActorFontName Courier ActorBackgroundColor<< Human >> Gold } PlantUML 语言参考指引 (1.2019.2) 31 / 156 2.12 一个完整的例子 2 用例图 User << Human >> :Main Database: as MySql << Application >> (Start) << skinparam handwritten true skinparam actor { BorderColor black FontName Courier BackgroundColor<< Human >> Gold } skinparam usecase { BackgroundColor DarkSeaGreen BorderColor DarkSlateGray PlantUML 语言参考指引0 码力 | 157 页 | 1.78 MB | 1 年前3
使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.6)" as N2 (Start) .. N2 N2 .. (Use) @enduml 2.7 构造类型 用 << 和 >> 来定义角色或者用例的构造类型。 @startuml User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) as (Use) ActorBorderColor black ActorFontName Courier ActorBackgroundColor<< Human >> Gold } PlantUML 语言参考指引 (1.2019.6) 31 / 173 2.12 一个完整的例子 2 用例图 User << Human >> :Main Database: as MySql << Application >> (Start) << skinparam handwritten true skinparam actor { BorderColor black FontName Courier BackgroundColor<< Human >> Gold } skinparam usecase { BackgroundColor DarkSeaGreen BorderColor DarkSlateGray BackgroundColor<<0 码力 | 174 页 | 1.98 MB | 1 年前3
使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.9)" as N2 (Start) .. N2 N2 .. (Use) @enduml 2.7 构造类型 用 << 和 >> 来定义角色或者用例的构造类型。 @startuml User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) as (Use) ActorBorderColor black ActorFontName Courier ActorBackgroundColor<< Human >> Gold } PlantUML 语言参考指引 (1.2019.9) 31 / 173 2.12 一个完整的例子 2 用例图 User << Human >> :Main Database: as MySql << Application >> (Start) << skinparam handwritten true skinparam actor { BorderColor black FontName Courier BackgroundColor<< Human >> Gold } skinparam usecase { BackgroundColor DarkSeaGreen BorderColor DarkSlateGray BackgroundColor<<0 码力 | 174 页 | 2.00 MB | 1 年前3
使用 PlantUML 绘制 UML - PlantUML 语言参考指引(Version 1.2019.4)" as N2 (Start) .. N2 N2 .. (Use) @enduml 2.7 构造类型 用 << 和 >> 来定义角色或者用例的构造类型。 @startuml User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) as (Use) ActorBorderColor black ActorFontName Courier ActorBackgroundColor<< Human >> Gold } PlantUML 语言参考指引 (1.2019.4) 31 / 164 2.12 一个完整的例子 2 用例图 User << Human >> :Main Database: as MySql << Application >> (Start) << skinparam handwritten true skinparam actor { BorderColor black FontName Courier BackgroundColor<< Human >> Gold } skinparam usecase { BackgroundColor DarkSeaGreen BorderColor DarkSlateGray PlantUML 语言参考指引0 码力 | 165 页 | 1.89 MB | 1 年前3
Swift Strings Seven Ways - 刘镇夫Framework NSLinguisticTagger NLTokenizer NLTagger NLLanguageRecognizer Tokenization All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience conscience and should act towards one another in a spirit of brotherhood. let string = """ All human beings are born free and equal in dignity and rights. """ let paragraphs = string.split(separator: 2018-09-15 08:00:00 +0800 29 Zizhuyuan St https://atswift.swift.gg 6 Encoded Data Base64 All human beings are born free and equal in dignity and rights. QWxsIGh1bWFuIGJlaW5ncy BhcmUgYm9ybiBmcmVlIGFu0 码力 | 120 页 | 19.20 MB | 1 年前3
QCon北京2018-《从键盘输入到神经网络--深度学习在彭博的应用》-李碧野2018 Bloomberg Finance L.P. All rights reserved. Performance – Better than Human Precision Recall Machine Human Machine Human Table Boundary 95% 94% 95% 95% Perfect Table 87% 82% 94% 94% • 48,607 pages0 码力 | 64 页 | 13.45 MB | 1 年前3
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