Blender v4.1 ManualSimulation Nodes Rendering Introduction EEVEE Cycles Workbench Cameras Lights Materials Shader Nodes Color Management Freestyle Layers & Passes Render Output Compositing Introduction Sidebar GPU Compositor Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles Color Attribute baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 – June Fields Menus Eyedropper Decorators Extended Controls Data-Block Menu List View Color Picker Color Ramp Widget Color Palette Curve Widget Search Nodes Tools & Operators Tool System Operators Undo &0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v3.2 参考手册(简体中文版)Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles Color Attribute baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 -- 2021年6⽉: 区域 The Blender window is divided into a number of rectangles called Areas. Areas reserve screen space for 编辑器, such as the 3D Viewport or the Outliner. Each editor offers a specific piece of functionality be used to stretch or compress the range to show more or less detail within the available screen space. Simply drag one of the dots to either increase or decrease the displayed range. You can also quickly0 码力 | 4448 页 | 258.34 MB | 1 年前3
Blender v3.1 参考手册(简体中文版)Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles vertex color baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 -- 2021年6⽉: 新 be used to stretch or compress the range to show more or less detail within the available screen space. To use these control select the dot and drag it to either increase or decrease the displayed range Transform of the color management affects the color. In order to get consistent results, it should be set to Standard. If it's set to any other option, the eyedropper may return an inaccurate color. 渐变⾊ 拖动0 码力 | 4473 页 | 259.34 MB | 1 年前3
Blender v3.0 参考手册(简体中文版)Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles vertex color baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 -- June 2021: be used to stretch or compress the range to show more or less detail within the available screen space. To use these control select the dot and drag it to either increase or decrease the displayed range Transform of the color management affects the color. In order to get consistent results, it should be set to Standard. If it's set to any other option, the eyedropper may return an inaccurate color. 渐变⾊ 拖动0 码力 | 4297 页 | 230.12 MB | 1 年前3
Blender v2.92 参考手册(简体中文版)Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles vertex color baking, APIC fluid simulations, video sequencer improvements, and much more. 关于⾃由软件和通⽤公共许可证(GPL) 拾⾊器是⽤于指定颜⾊值的弹出菜单。拖动选择 时同时按住 Ctrl ,⽤于吸附⾊调,快速选择基 础⾊。 Color Field ⽤于选择第⼀和第⼆种颜⾊成分,其形状 类 型 可以选择。 Color Slider 右侧的滑块⽤于指定第三种颜⾊成分,也可 以使⽤ Wheel 调节。 Color Model 使⽤下⽅的按钮选择 ⾊彩空间 。 RGB, HSV/HSL, Hex Note In Scene Linear color space, and are therefore not Gamma corrected. On the contrary, Hex are automatically Gamma corrected for the sRGB Color Space. For more information, see Color Management. Color Values Blender使⽤(00 码力 | 3958 页 | 204.42 MB | 1 年前3
Blender v2.93 参考手册(简体中文版)Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing, Cycles vertex color baking, APIC fluid simulations, Video Sequencer improvements, and much more. 2.93 -- 2021年6⽉: New These can also be customized in the Keymap Editor. 主题⾊彩 Blender allows for most of its interface color settings to be changed to suit the needs of the user. If you find that the colors you see on screen The Blender window is divided up into a number of rectangles called Areas. Areas reserve screen space for 编辑器, such as the 3D Viewport, or the Outliner. In general an Editor provides a way to view and0 码力 | 4065 页 | 209.17 MB | 1 年前3
Blender v4.2.0 参考手册简短介绍 控件相关细节。 快捷键 与⼯具关联的键盘或者⿏标操作。 数值 属性值。 Hovering over a color property will display a large swatch preview of the color and the color's hexadecimal, RGBA, and HSVA values. 库 活动物体的源⽂件,另见 关联库。 禁⽤(红⾊) ⾊,右边显⽰的是格⼦图案上的Alpha通道。 颜⾊可以通过拖放的⽅式复制到其他颜⾊区域。 Hovering over a color property will display a large swatch preview of the color and the color's hexadecimal, RGBA, and HSVA values. 查看源 查看译⽂ 报告本页⾯的问题 菜单 can be searched using the 菜单搜索 feature. 折叠菜单 Sometimes it's helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu: click RMB on0 码力 | 9945 页 | 286.32 MB | 1 年前3
Blender v4.0 参考手册(简体中文版)operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it geometry (such as empties, cameras and lights). 灯光颜⾊ Shades the outline of light objects to the color the light produces. 关系线 Show dashed lines indicating parent or constraint relationships. 所选物体的轮廓线 显⽰所选⾯的各内⾓⾓度。 Tip 变换时会显⽰连接到所选项的⼏何图形,例如,允许移动顶点并查看连接的边 长。 Note These values respect the Transform Space in the Sidebar. Use Global if you want the object's scale to be applied to the measurements. See0 码力 | 5352 页 | 306.21 MB | 1 年前3
Blender v3.6 参考手册(简体中文版)operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it geometry (such as empties, cameras and lights). 灯光颜⾊ Shades the outline of light objects to the color the light produces. 关系线 Show dashed lines indicating parent or constraint relationships. 所选物体的轮廓线 显⽰所选⾯的各内⾓⾓度。 Tip 变换时会显⽰连接到所选项的⼏何图形,例如,允许移动顶点并查看连接的 边长。 Note These values respect the Transform Space in the Sidebar. Use Global if you want the object's scale to be applied to the measurements. See0 码力 | 4850 页 | 304.16 MB | 1 年前3
Blender v4.1 参考手册 operation. Each gizmo can be used separately or in combination with the others. A gizmo always has three color-coded axes: X (red), Y (green), and Z (blue). You can drag an axis with LMB to transform along it 标注 显⽰ 标注。 物体 附加的 显⽰不具有⼏何的物体(⽐如空物体、摄像机和灯光)。 灯光颜⾊ Shades the outline of light objects to the color the light produces. 关系线 显⽰表⽰⽗项或约束关系的虚线。 所选物体的轮廓线 显⽰在所选物体周围的轮廓线。 ⾻骼 显⽰⾻骼。 运动路径 显⽰ 运动路径 的叠加层。 查看器节点. 查看器节点 Visualize the value of the attribute connected to the Viewer Node as a greyscale color. Color Opacity Opacity of the attribute that is currently visualized. Attribute Text Show attribute0 码力 | 6411 页 | 312.46 MB | 1 年前3
共 507 条
- 1
- 2
- 3
- 4
- 5
- 6
- 51













