Blender v4.1 ManualMetaball Text Volumes Empties Modifiers Geometry Nodes Transform Sculpting & Painting Introduction Brush Selection & Visibility Navigation Modes Grease Pencil Introduction Object Structure Primitives Selecting storing a brush’s color so that it can be used at a later time. This is useful when working with several colors at once. Palette A Data-Block Menu to select a palette. New + Adds the current brush’s primary Each color that belongs to the palette is presented in a list. Clicking on a color will change the brush’s primary Color to that color. Shortcuts Ctrl-LMB open the color picker to change color. See Color0 码力 | 6263 页 | 303.71 MB | 1 年前3
Blender v3.2 参考手册(简体中文版)刷选 C Circle Select C allows you to select multiple items within a circular area. Move your mouse over any items within the circular area (shown with a dotted circle) while holding LMB to select those region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode...). 有关更多信息,参见 ⼯具 。 侧栏 The Sidebar region contains properties of the active A Grease Pencil only mode, dedicated to create Grease Pencil strokes. Note The cursor becomes a brush in Paint and Sculpt Modes. 此处不再详细介绍模式的⽤法,请参阅对应章节的相关内容。 Hint 模式: 快捷键: 若阅读本⼿册时,⼿册中提到的⼀些按钮和菜单选项没有出现在屏幕上0 码力 | 4448 页 | 258.34 MB | 1 年前3
Blender v3.1 参考手册(简体中文版)刷选 C Circle Select C allows you to select multiple items within a circular area. Move your mouse over any items within the circular area (shown with a dotted circle) while holding LMB to select those Relax The Relax tool makes UVs more evenly distributed. Pinch The Pinch tool moves UVs toward the brush's center. 模式: ⼯具: 快捷键: 撕裂 参考 编辑模式 Toolbar ‣ Rip V The Rip tool separates UV components (vertices 数据块菜单 中选择预设笔刷类型或⾃定义笔刷。 笔刷设置 半径 This option controls the radius of the brush, measured in pixels. F allows you to change the brush size interactively by dragging the mouse and then LMB. Typing a number0 码力 | 4473 页 | 259.34 MB | 1 年前3
Blender v3.0 参考手册(简体中文版)刷选 C Circle Select C allows you to select multiple items within a circular area. Move your mouse over any items within the circular area (shown with a dotted circle) while holding LMB to select those Relax The Relax tool makes UVs more evenly distributed. Pinch The Pinch tool moves UVs toward the brush's center. 模式: ⼯具: 快捷键: 撕裂 参考 编辑模式 Toolbar ‣ Rip V The Rip tool separates UV components (vertices 数据块菜单 中选择预设笔刷类型或⾃定义笔刷。 笔刷设置 半径 This option controls the radius of the brush, measured in pixels. F allows you to change the brush size interactively by dragging the mouse and then LMB. Typing a number0 码力 | 4297 页 | 230.12 MB | 1 年前3
Blender v2.92 参考手册(简体中文版)controls the shape of the profile (side view of a beveled edge). The default value, 0.5, gives a circular arc (if the faces meet at right angles). Values less than that give a flatter profile, with 0.25 Relax The Relax tool makes UVs more evenly distributed. Pinch The Pinch tool moves UVs toward the brush's center. 模式: ⼯具: 快捷键: 撕裂 参考 编辑模式 Toolbar ‣ Rip V The Rip tool separates UV components (vertices 数据块菜单 中选择预设笔刷类型或⾃定义笔刷。 笔刷设置 半径 This option controls the radius of the brush, measured in pixels. F allows you to change the brush size interactively by dragging the mouse and then LMB. Typing a number0 码力 | 3958 页 | 204.42 MB | 1 年前3
Blender v4.2.0 参考手册area of choice. Once the editor is open, you first need to set the empty Texture Type selector to Brush, after which you can use the 数据块菜单 to start creating textures. Note that you need to enable Use Nodes Deprecated -- the scene's 世界环境 is now defined using a Material rather than a Texture. 笔刷 Show brush Textures in the data-block menu. Because the other two types are deprecated, this effectively shows well as some practical use cases. Blending a colored pattern with a flat color (top row) and a circular mask (bottom row). 修正过曝 如下所⽰的合成配置展⽰了如何通过压暗和增强对⽐度来修复⼀个过曝的 渲染。 Example node setup showing two RGB0 码力 | 9945 页 | 286.32 MB | 1 年前3
Blender v4.1 参考手册 area of choice. Once the editor is open, you first need to set the empty Texture Type selector to Brush, after which you can use the 数据块菜单 to start creating textures. Note that you need to enable Use Nodes Deprecated -- the scene's 世界环境 is now defined using a Material rather than a Texture. 笔刷 Show brush Textures in the data-block menu. Because the other two types are deprecated, this effectively shows well as some practical use cases. Blending a colored pattern with a flat color (top row) and a circular mask (bottom row). 修正过曝 如下所⽰的合成配置展⽰了如何通过压暗和增强对⽐度来修复⼀个过曝的 渲染。 Example node setup showing two RGB0 码力 | 6411 页 | 312.46 MB | 1 年前3
Blender v2.93 参考手册(简体中文版)刷选 C Circle Select C allows you to select multiple items within a circular area. Move your mouse over any items within the circular area (shown with a dotted circle) while holding LMB to select those region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode...). 有关更多信息,参见 ⼯具 。 侧栏 The Sidebar region contains properties of the active A Grease Pencil only mode, dedicated to create Grease Pencil strokes. Note The cursor becomes a brush in Paint and Sculpt Modes. 此处不再详细介绍模式的⽤法,请参阅对应章节的相关内容。 Hint 若阅读本⼿册时,⼿册中提到的⼀些按钮和菜单选项没有出现在屏幕上, 可0 码力 | 4065 页 | 209.17 MB | 1 年前3
Blender v4.0 参考手册(简体中文版)difference between the angles in 3D and the angles in UV space. This tool is similar to the Relax brush sculpt tool with the Geometry Relaxation Method, but uses a different algorithm. 填充洞⾯ Just during 笔刷游标。 The brush is the main way of interacting with any painting and sculpting mode. While click & dragging in the 3D Viewport it will create a stroke and apply an effect depending on various brush settings Tablet for a better brush feel and additional features. 笔刷控制 These are the most common hotkeys for controlling the brush. 设置笔刷⼤⼩ F 设置笔刷强度 Shift-F Rotate brush texture / Set brush weight Ctrl-F After0 码力 | 5352 页 | 306.21 MB | 1 年前3
Blender v3.6 参考手册(简体中文版)difference between the angles in 3D and the angles in UV space. This tool is similar to the Relax brush sculpt tool with the Geometry Relaxation Method, but uses a different algorithm. 填充洞⾯ Just during 笔刷游标。 The brush is the main way of interacting with any painting and sculpting mode. While click & dragging in the 3D Viewport it will create a stroke and apply an effect depending on various brush settings Graphics Tablet for a better brush feel and additional features. 笔刷控制 These are the most common hotkeys for controlling the brush. 设置笔刷⼤⼩ F 设置笔刷强度 Shift-F Rotate brush texture Ctrl-F After pressing0 码力 | 4850 页 | 304.16 MB | 1 年前3
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