 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2019.9)character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.9) 18 / 171 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 172 页 | 1.97 MB | 1 年前3 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2019.9)character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.9) 18 / 171 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 172 页 | 1.97 MB | 1 年前3
 PlantUML 1.2019.6 언어참조가이드character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.6) 18 / 171 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 172 页 | 1.95 MB | 1 年前3 PlantUML 1.2019.6 언어참조가이드character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.6) 18 / 171 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 172 页 | 1.95 MB | 1 年前3
 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2020.23)message below the arrow, with the skinparam responseMessageBelowArrow true command. PlantUML 언어참조가이드 (1.2020.23) 3 / 306 1.6 화살표스타일변경 1 시퀀스다이어그램 @startuml skinparam responseMessageBelowArrow true Bob Bob -> Alice : hello Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 • 아래쪽이나위쪽화살표만표시한다 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 307 页 | 3.16 MB | 1 年前3 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2020.23)message below the arrow, with the skinparam responseMessageBelowArrow true command. PlantUML 언어참조가이드 (1.2020.23) 3 / 306 1.6 화살표스타일변경 1 시퀀스다이어그램 @startuml skinparam responseMessageBelowArrow true Bob Bob -> Alice : hello Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 • 아래쪽이나위쪽화살표만표시한다 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 307 页 | 3.16 MB | 1 年前3
 PlantUML 1.2020.22 언어참조가이드message below the arrow, with the skinparam responseMessageBelowArrow true command. PlantUML 언어참조가이드 (1.2020.22) 3 / 294 1.6 화살표스타일변경 1 시퀀스다이어그램 @startuml skinparam responseMessageBelowArrow true Bob Bob -> Alice : hello Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 • 아래쪽이나위쪽화살표만표시한다 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 295 页 | 3.08 MB | 1 年前3 PlantUML 1.2020.22 언어참조가이드message below the arrow, with the skinparam responseMessageBelowArrow true command. PlantUML 언어참조가이드 (1.2020.22) 3 / 294 1.6 화살표스타일변경 1 시퀀스다이어그램 @startuml skinparam responseMessageBelowArrow true Bob Bob -> Alice : hello Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 • 아래쪽이나위쪽화살표만표시한다 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 295 页 | 3.08 MB | 1 年前3
 PlantUML 1.2019.4 언어참조가이드character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.4) 18 / 165 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 166 页 | 1.86 MB | 1 年前3 PlantUML 1.2019.4 언어참조가이드character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.4) 18 / 165 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 166 页 | 1.86 MB | 1 年前3
 PlantUML 1.2021.1 언어참조가이드can put the text of the response message below the arrow, with the skinparam responseMessageBelowArrow true command. @startuml skinparam responseMessageBelowArrow true Bob -> Alice : hello PlantUML 언어참조가이드 / 385 1.6 화살표스타일변경 1 시퀀스다이어그램 Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 386 页 | 4.12 MB | 1 年前3 PlantUML 1.2021.1 언어참조가이드can put the text of the response message below the arrow, with the skinparam responseMessageBelowArrow true command. @startuml skinparam responseMessageBelowArrow true Bob -> Alice : hello PlantUML 언어참조가이드 / 385 1.6 화살표스타일변경 1 시퀀스다이어그램 Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 386 页 | 4.12 MB | 1 年前3
 PlantUML 1.2021.2 언어참조가이드can put the text of the response message below the arrow, with the skinparam responseMessageBelowArrow true command. @startuml skinparam responseMessageBelowArrow true Bob -> Alice : hello PlantUML 언어참조가이드 / 390 1.6 화살표스타일변경 1 시퀀스다이어그램 Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 391 页 | 4.17 MB | 1 年前3 PlantUML 1.2021.2 언어참조가이드can put the text of the response message below the arrow, with the skinparam responseMessageBelowArrow true command. @startuml skinparam responseMessageBelowArrow true Bob -> Alice : hello PlantUML 언어참조가이드 / 390 1.6 화살표스타일변경 1 시퀀스다이어그램 Alice -> Bob : ok @enduml TODO: TODO Link to Text Alignment on skinparam page. 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / 를사용해서 you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 391 页 | 4.17 MB | 1 年前3
 PlantUML 1.2021.3 언어참조가이드\ntext @enduml 1.5 텍스트정렬 1.5.1 응답메세지텍스트를화살표아래에배치하기 skinparam responseMessageBelowArrow true 명령을이용하여응답메세지텍스트를화살표하단에배치 할수있습니다. @startuml skinparam responseMessageBelowArrow true Bob -> Alice : hello PlantUML 언어참조가이드 (1.2021.2) 3 / 407 1.6 화살표스타일변경 1 시퀀스다이어그램 Alice -> Bob : ok @enduml skinparam 에대하여자세히알아보기 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 408 页 | 4.32 MB | 1 年前3 PlantUML 1.2021.3 언어참조가이드\ntext @enduml 1.5 텍스트정렬 1.5.1 응답메세지텍스트를화살표아래에배치하기 skinparam responseMessageBelowArrow true 명령을이용하여응답메세지텍스트를화살표하단에배치 할수있습니다. @startuml skinparam responseMessageBelowArrow true Bob -> Alice : hello PlantUML 언어참조가이드 (1.2021.2) 3 / 407 1.6 화살표스타일변경 1 시퀀스다이어그램 Alice -> Bob : ok @enduml skinparam 에대하여자세히알아보기 1.6 화살표스타일변경 다음방법으로화살표스타일을바꿀수있다: • 끝부분에 x 를추가하여메시지가전달되지않았음을표시할수있다. • < 나 > 대신에 \ 나 / you can manually add in your text. Another option is to use maxMessageSize setting: @startuml skinparam maxMessageSize 50 participant a participant b a -> b :this\nis\nmanually\ndone a -> b :this is a0 码力 | 408 页 | 4.32 MB | 1 年前3
 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2019.2)character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.2) 18 / 157 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 158 页 | 1.76 MB | 1 年前3 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2019.2)character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.2) 18 / 157 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 158 页 | 1.76 MB | 1 年前3
 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2019.3)character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.3) 18 / 157 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 158 页 | 1.76 MB | 1 年前3 PlantUML 을사용해서 UML 그리기 - PlantUML 언어참조가이드(Version 1.2019.3)character is used to display the stereotype. You can change this behavious using the skinparam guillemet: @startuml skinparam guillemet false PlantUML 언어참조가이드 (1.2019.3) 18 / 157 1.24 More information on Bob: Authentication Request Bob --> Alice: Authentication Response @enduml 1.27 Skinparam You can use the skinparam command to change colors and fonts for the drawing. You can use this command: • parameter, as seen in the following examples: @startuml skinparam sequenceArrowThickness 2 skinparam roundcorner 20 skinparam maxmessagesize 60 skinparam sequenceParticipant underline actor User participant0 码力 | 158 页 | 1.76 MB | 1 年前3
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