Krita 5.2 브로셔image much smaller. Krita doesn’t have built-in dithering currently, which means that 16 to 8bit conversions can come out a bit banded. But you can simulate it by adding a fill layer with a pattern, set this human vision. XYZ is used as a baseline reference for all other profiles and models. All color conversions are done in XYZ, and all profiles coordinates match XYZ. An RGB color space where Red is set to integer arithmetic 2. SSSE3 — SSE2 + several shuffle instructions 3. SSE4.1 — SSSE3 + integer conversions and rounding instructions 4. AVX — SSE4.1 + 256-bit floating-point (only!) arithmetic and shuffles0 码力 | 1531 页 | 79.11 MB | 1 年前3
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