 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2021.1)t-shapes-for-notes?show=1806#c1806)]* 1.16 Note over all participants [across] You can directly make a note over all participants, with the syntax: • note across: note_description @startuml Alice->Bob:m1 across all part. @enduml [Ref. QA-9738] 1.17 Several notes aligned at the same level [/] You can make several notes aligned at the same level, with the syntax /: • without / (by default, the notes are 2 ユースケース図 actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g -->0 码力 | 393 页 | 4.27 MB | 1 年前3 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2021.1)t-shapes-for-notes?show=1806#c1806)]* 1.16 Note over all participants [across] You can directly make a note over all participants, with the syntax: • note across: note_description @startuml Alice->Bob:m1 across all part. @enduml [Ref. QA-9738] 1.17 Several notes aligned at the same level [/] You can make several notes aligned at the same level, with the syntax /: • without / (by default, the notes are 2 ユースケース図 actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g -->0 码力 | 393 页 | 4.27 MB | 1 年前3
 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2023.11)and Issue#148] 1.43 Slanted or odd arrows You can use the (nn) option (before or after arrow) to make the arrows slanted, where nn is the number of shift pixels. [Available only after v1.2022.6beta+] ability to integrate with various documentation platforms and its wide range of supported output formats make PlantUML a versatile tool for both developers and non-developers. Lastly, being open-source, PlantUML Chef as c actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g -->0 码力 | 545 页 | 7.75 MB | 1 年前3 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2023.11)and Issue#148] 1.43 Slanted or odd arrows You can use the (nn) option (before or after arrow) to make the arrows slanted, where nn is the number of shift pixels. [Available only after v1.2022.6beta+] ability to integrate with various documentation platforms and its wide range of supported output formats make PlantUML a versatile tool for both developers and non-developers. Lastly, being open-source, PlantUML Chef as c actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g -->0 码力 | 545 页 | 7.75 MB | 1 年前3
 Debian リファレンス v2.124. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 12.6.1 Make . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 12.17make の自動変数のリスト . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 12.18make 変数の展開のリスト . . . . . . . . . . . . . . . sources.list info ページはダブルクォーテションマーク間にタイプライターフォントというコマンドの断片形式で書き”info make” のように表現されます。読者は以下のようにタイプして情報を得るように心がけて下さい。 $ info make ファイル名はダブルクォーテションマーク間にタイプライターフォントで書き”/etc/passwd” のように表現され ます。読者は以下のよ0 码力 | 287 页 | 1.60 MB | 1 年前3 Debian リファレンス v2.124. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 12.6.1 Make . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 12.17make の自動変数のリスト . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 12.18make 変数の展開のリスト . . . . . . . . . . . . . . . sources.list info ページはダブルクォーテションマーク間にタイプライターフォントというコマンドの断片形式で書き”info make” のように表現されます。読者は以下のようにタイプして情報を得るように心がけて下さい。 $ info make ファイル名はダブルクォーテションマーク間にタイプライターフォントで書き”/etc/passwd” のように表現され ます。読者は以下のよ0 码力 | 287 页 | 1.60 MB | 1 年前3
 PlantUML 1.2020.23 言語リファレンスガイドChef as c actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml 2.6 簡単な例 アクターとユースケースを繋げるには0 码力 | 306 页 | 3.19 MB | 1 年前3 PlantUML 1.2020.23 言語リファレンスガイドChef as c actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml 2.6 簡単な例 アクターとユースケースを繋げるには0 码力 | 306 页 | 3.19 MB | 1 年前3
 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2020.22)Chef as c actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml 2.6 簡単な例 アクターとユースケースを繋げるには0 码力 | 294 页 | 3.11 MB | 1 年前3 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2020.22)Chef as c actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml 2.6 簡単な例 アクターとユースケースを繋げるには0 码力 | 294 页 | 3.11 MB | 1 年前3
 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2021.2)2 ユースケース図 actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml PlantUML 言語リファレンスガイド0 码力 | 399 页 | 4.33 MB | 1 年前3 PlantUML を使った UML の描き方 - PlantUML 言語リファレンスガイド(Version 1.2021.2)2 ユースケース図 actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml PlantUML 言語リファレンスガイド0 码力 | 399 页 | 4.33 MB | 1 年前3
 PlantUML 1.2021.3 言語リファレンスガイド2 ユースケース図 actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml PlantUML 言語リファレンスガイド0 码力 | 412 页 | 4.46 MB | 1 年前3 PlantUML 1.2021.3 言語リファレンスガイド2 ユースケース図 actor "Food Critic" as fc } package Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 usecase "Review" as UC4 } fc --> UC4 g --> UC1 g --> UC2 g --> right direction actor "Food Critic" as fc rectangle Restaurant { usecase "Eat Food" as UC1 usecase "Pay for Food" as UC2 usecase "Drink" as UC3 } fc --> UC1 fc --> UC2 fc --> UC3 @enduml PlantUML 言語リファレンスガイド0 码力 | 412 页 | 4.46 MB | 1 年前3
 Krita 5.2 マニュアル
The Path and Polyline tool are the tools you used most often on a vector layer, as they allow you to make the most dynamic of shapes. 他方で 楕円 と 矩形 ツールは特別な形を描くことができ、編集してパイの 形にも、シンプルな丸の形にもなります。 カリグラフィーとテキ Knowing this about these spaces of course doesn't give you an idea of how to use them, but it does make it easier to explain how to use them. So let us look at a typical color management workflow: A typical less about this. As illustrations are fully handmade, we are able to identify the important bits and make appropriate contrasts between colors. This means that even if our images turn out to be slightly redder0 码力 | 1591 页 | 79.16 MB | 1 年前3 Krita 5.2 マニュアル
The Path and Polyline tool are the tools you used most often on a vector layer, as they allow you to make the most dynamic of shapes. 他方で 楕円 と 矩形 ツールは特別な形を描くことができ、編集してパイの 形にも、シンプルな丸の形にもなります。 カリグラフィーとテキ Knowing this about these spaces of course doesn't give you an idea of how to use them, but it does make it easier to explain how to use them. So let us look at a typical color management workflow: A typical less about this. As illustrations are fully handmade, we are able to identify the important bits and make appropriate contrasts between colors. This means that even if our images turn out to be slightly redder0 码力 | 1591 页 | 79.16 MB | 1 年前3
 KiCad 8.0 ことはじめcomponents are in the design and how they are connected; the board editor uses this information to make layout easier and to prevent mismatches between the schematic and PCB. The layout process requires Project, browse to your desired location, and give your project a name, such as getting-started . Make sure the Create a new folder for the project checkbox is ticked, then click Save. This will create and ground symbols to the schematic. While not strictly necessary in such a simple schematic, these make it easier to understand large schematics. A number of power and ground symbols are available in the0 码力 | 53 页 | 2.34 MB | 1 年前3 KiCad 8.0 ことはじめcomponents are in the design and how they are connected; the board editor uses this information to make layout easier and to prevent mismatches between the schematic and PCB. The layout process requires Project, browse to your desired location, and give your project a name, such as getting-started . Make sure the Create a new folder for the project checkbox is ticked, then click Save. This will create and ground symbols to the schematic. While not strictly necessary in such a simple schematic, these make it easier to understand large schematics. A number of power and ground symbols are available in the0 码力 | 53 页 | 2.34 MB | 1 年前3
 KiCad 8.0 PCB Editorvolunteer technical writers work on this task, and we welcome new contributors who would like to help make KiCad’s documentation better than ever. 著作権 This document is Copyright © 2010-2024 by its contributors are related to the active layer are drawn on top of layers that are unrelated. For example, if you make B.Silkscreen the active layer, then all of the other back layers (B.Cu, B.Adhesive, B.Paste, B.Mask will be drawn on top of the front, user, and inner copper layers, with B.Silkscreen topmost. If you make Edge.Cuts active, then it will be drawn on top, and the User.* layers and Margin will also be be0 码力 | 204 页 | 6.90 MB | 1 年前3 KiCad 8.0 PCB Editorvolunteer technical writers work on this task, and we welcome new contributors who would like to help make KiCad’s documentation better than ever. 著作権 This document is Copyright © 2010-2024 by its contributors are related to the active layer are drawn on top of layers that are unrelated. For example, if you make B.Silkscreen the active layer, then all of the other back layers (B.Cu, B.Adhesive, B.Paste, B.Mask will be drawn on top of the front, user, and inner copper layers, with B.Silkscreen topmost. If you make Edge.Cuts active, then it will be drawn on top, and the User.* layers and Margin will also be be0 码力 | 204 页 | 6.90 MB | 1 年前3
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