Kotlin language specification
Version 1.9-rfc+0.1m e nt s L F : < u n i co d e ch a r a ct er L i n e F eed U + 0 0 0 A > 1 2 C HAP T E R 1. S YNT AX AND G R AM M AR C R : < u n i co d e ch a r a ct er C a r r i a ge R et u r n U + 0 0 0 D> Sh a ct er ex cl u d i n g C R a n d L F > } D e l i m i te d C o m m e nt: '/*' { Del i m i t ed C o m m en t | < a n y ch a r a ct er > } '*/' L i ne C o m m e nt: '//' {< a n y ch a r a ct er ex cl cl u d i n g C R a n d L F > } WS: < o n e o f t h e f o l l o w i n g ch a r a ct er s : S P A C E U + 0 0 2 0 , T A B U + 0 0 0 9 , F o r m F eed U + 0 0 0 C > N L : L F | ( C R [ L F ] ) H i d d0 码力 | 38 页 | 358.59 KB | 1 年前3
The Gimp User’s Manual version 1.0.1Transformation 32 Making A Montage 36 T A B L E O F C O N T E N T S vi T h e G i m p Us er ’ s M a n u a l Ta b l e O f C ont ents PART II Gimp Installation Chapter 4: Obtaining And Installing CMYK 189 Indexed 189 HSV 191 NCS 192 Spot Color 193 vii i T h e G i m p Us er ’ s M a n u a l Ta b l e O f C ont ents Grayscale And Line Art 194 Complementary Or Inverted 23: An Introduction To Filters ......................... 365 Plug-ins 366 x T h e G i m p Us er ’ s M a n u a l Ta b l e O f C ont ents Chapter 24: Animation Filters.........................0 码力 | 924 页 | 9.50 MB | 1 年前3
Julia v1.2.0 Documentationname associated (or bound) to a value. It's useful when you want to store a value (that you obtained a�er some math, for example) for later use. For example: # Assign the value 10 to the variable x julia> variable Base.sqrt from module Main 10.1 Allowed Variable Names Variable names must begin with a le�er (A-Z or a-z), underscore, or a subset of Unicode code points greater than 00A0; in par�cular, Unicode character categories Lu/Ll/Lt/Lm/Lo/Nl (le�ers), Sc/So (currency and other symbols), and a few other le�er-like characters (e.g. a subset of the Sm math symbols) are allowed. Subsequent characters may also0 码力 | 1250 页 | 4.29 MB | 1 年前3
Julia v1.1.1 DocumentationCommand-line op�on changes • When a script run in interac�ve mode (-i) throws an error, the REPL now starts a�er the error is displayed. Previously the REPL only started if the script completed without error (#21233) name associated (or bound) to a value. It's useful when you want to store a value (that you obtained a�er some math, for example) for later use. For example: # Assign the value 10 to the variable x julia> variable Base.sqrt from module Main 10.1 Allowed Variable Names Variable names must begin with a le�er (A-Z or a-z), underscore, or a subset of Unicode code points greater than 00A0; in par�cular, Unicode0 码力 | 1216 页 | 4.21 MB | 1 年前3
Julia 1.2.0 DEV Documentationname associated (or bound) to a value. It's useful when you want to store a value (that you obtained a�er some math, for example) for later use. For example: # Assign the value 10 to the variable x julia> variable Base.sqrt from module Main 11.1 Allowed Variable Names Variable names must begin with a le�er (A-Z or a-z), underscore, or a subset of Unicode code points greater than 00A0; in par�cular, Unicode character categories Lu/Ll/Lt/Lm/Lo/Nl (le�ers), Sc/So (currency and other symbols), and a few other le�er-like characters (e.g. a subset of the Sm math symbols) are allowed. Subsequent characters may also0 码力 | 1252 页 | 4.28 MB | 1 年前3
Julia 1.1.0 DocumentationCommand-line op�on changes • When a script run in interac�ve mode (-i) throws an error, the REPL now starts a�er the error is displayed. Previously the REPL only started if the script completed without error (#21233) name associated (or bound) to a value. It's useful when you want to store a value (that you obtained a�er some math, for example) for later use. For example: # Assign the value 10 to the variable x julia> variable Base.sqrt from module Main 10.1 Allowed Variable Names Variable names must begin with a le�er (A-Z or a-z), underscore, or a subset of Unicode code points greater than 00A0; in par�cular, Unicode0 码力 | 1214 页 | 4.21 MB | 1 年前3
Julia v1.3.1 Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417 Is Julia named a�er someone or something? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417 Why don't you name associated (or bound) to a value. It's useful when you want to store a value (that you obtained a�er some math, for example) for later use. For example: # Assign the value 10 to the variable x julia> variable Base.sqrt from module Main 12.1 Allowed Variable Names Variable names must begin with a le�er (A-Z or a-z), underscore, or a subset of Unicode code points greater than 00A0; in par�cular, Unicode0 码力 | 1276 页 | 4.36 MB | 1 年前3
Julia 1.3.0 DEV Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 Is Julia named a�er someone or something? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 Why don't you name associated (or bound) to a value. It's useful when you want to store a value (that you obtained a�er some math, for example) for later use. For example: # Assign the value 10 to the variable x julia> variable Base.sqrt from module Main 11.1 Allowed Variable Names Variable names must begin with a le�er (A-Z or a-z), underscore, or a subset of Unicode code points greater than 00A0; in par�cular, Unicode0 码力 | 1274 页 | 4.36 MB | 1 年前3
Inkscape Beginners’ Guide unstablethat is confusing, wrong, or otherwise needs to be edited, let us know! T abl e of Contents 5 CHAPT ER 1 W hen do you need Ink s c ap e? There are many image creation and manipulation software programs Objec ts 12 Ink s c ap e B eg i nners ’ G u i de, Rel eas e 1.0 1.5. Ph ys i c al Objec ts 13 CHAPT ER 2 Prof es s ional S of tw are Inkscape is powerful but doesn’t require a recent, high-end computer skills. You can also donate to allow the project volunteers to dedicate more time to it. 14 CHAPT ER 3 Ins tal l ing Ink s c ap e on W indow s Inkscape is available for Microsoft Windows operating systems0 码力 | 241 页 | 25.58 MB | 1 年前3
Kotlin language specification
Version 1.9-rfc+0.1a l f e a t ur e s I n s e v e r al c as e s t h i s s p e c i fi c at i on d i s c u s s e s ex p er i m en t a l K ot l i n f e at u r e s , i . e . , f e at u r e s w h i c h ar e s t i l l i n ac t m e nt s L F : < u n i co d e ch a r a ct er L i n e F eed U + 0 0 0 A > 7 8 C HAP T E R 1. S YNT AX AND G R AM M AR C R : < u n i co d e ch a r a ct er C a r r i a ge R et u r n U + 0 0 0 D> Sh a ct er ex cl u d i n g C R a n d L F > } D e l i m i te d C o m m e nt: '/*' { Del i m i t ed C o m m en t | < a n y ch a r a ct er > } '*/' L i ne C o m m e nt: '//' {< a n y ch a r a ct er ex cl0 码力 | 310 页 | 1.39 MB | 1 年前3
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