 Blender v2.92 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3868 页 | 198.46 MB | 1 年前3 Blender v2.92 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3868 页 | 198.46 MB | 1 年前3
 Blender v2.93 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3962 页 | 201.40 MB | 1 年前3 Blender v2.93 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 3962 页 | 201.40 MB | 1 年前3
 Blender v3.0 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4209 页 | 225.45 MB | 1 年前3 Blender v3.0 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4209 页 | 225.45 MB | 1 年前3
 Blender v3.4 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4462 页 | 256.59 MB | 1 年前3 Blender v3.4 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4462 页 | 256.59 MB | 1 年前3
 Blender v4.0 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 5195 页 | 301.54 MB | 1 年前3 Blender v4.0 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 5195 页 | 301.54 MB | 1 年前3
 Blender v3.3 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4462 页 | 257.85 MB | 1 年前3 Blender v3.3 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4462 页 | 257.85 MB | 1 年前3
 Blender v3.2 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4346 页 | 253.88 MB | 1 年前3 Blender v3.2 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4346 页 | 253.88 MB | 1 年前3
 Blender v3.1 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4386 页 | 254.56 MB | 1 年前3 Blender v3.1 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4386 页 | 254.56 MB | 1 年前3
 Blender v3.6 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4736 页 | 296.16 MB | 1 年前3 Blender v3.6 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4736 页 | 296.16 MB | 1 年前3
 Blender v3.5 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4696 页 | 294.17 MB | 1 年前3 Blender v3.5 Manualsurfaces, transparent shadows, and multi-threaded rendering. 2.40 – December 2005: Full rework of armature system, shape keys, fur with particles, fluids, and rigid bodies. 2.41 – January 2006: Lots of AO, and render baking, a Mesh Deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more. It contained improvements. This contained the results Project Apricot. 2.49 – June 2009: Node-based textures, armature sketching (called Etch-a-Ton), Boolean mesh operation improvements, JPEG2000 support, projection0 码力 | 4696 页 | 294.17 MB | 1 年前3
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