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  • pdf文档 Jenkins System Information

    6/1/2017 System Information [Jenkins] http://localhost:8080/systemInfo 1/5 New Item People Build History Project Relationship Check File Fingerprint Manage Jenkins My Views Credentials Credentials No builds in the queue. 1 Idle 2 Idle System Properties Name ↓ Value awt.toolkit sun.awt.windows.WToolkit executable­war C:\Users\MarkE\Downloads\jenkins.war file.encoding Cp1252 file.encoding Temp\ java.library.path C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Program Files\Docker\Docker\Resources \bin;C:\Python27\;C:\Python27\Scripts;C:\P
    0 码力 | 5 页 | 122.16 KB | 1 年前
    3
  • pdf文档 Back To Basics Lifetime Management

    0 码力 | 66 页 | 8.43 MB | 6 月前
    3
  • ppt文档 GPU Resource Management On JDOS

    GPU Resource Management On JDOS 梁永清 liangyongqing1@jd.com 提供的服务 1. 用于实验的 GPU 容器 2.基于 Kubeflow 的机器学习训练服务 3.模型管理和模型 Serving 服务 Experiment Training Serving 均基于容器,不对业务方直接提供 GPU 物理机 GPU 实验 JDOS 常规的容器服务
    0 码力 | 11 页 | 13.40 MB | 1 年前
    3
  • pdf文档 A Simple Rollback System in C++

    BeyondWe still need to wait for all the player inputs to process the confirm frame…What is a rollback system?Input predictionMispredictionDoing a rollbackRollback Implementation DetailsPhysics vs Graphics game update. This allows to sequence your game frame.A Fixed TickRollback Manager InputsRollbackGame System Architecture Game systems need a function to rollback (revert to a previous state). Typically everywhere Player Character as a gameplay, physics, graphics and audio object…ECS-like architecture System and array of Components (C-struct without functionality, except operators maybe) You want to have
    0 码力 | 58 页 | 6.61 MB | 6 月前
    3
  • pdf文档 Secrets Management at Scale with Vault & Rancher

    Secrets Management at Scale with Vault & Rancher 24. June Robert de Bock Senior DevOps Engineer Adfinis robert.debock@adfinis.com Kapil Arora Senior Solution Engineer HashiCorp kapil@hashicorp.com Infrastructure Management (Run & Manage) GitOps Continuous Delivery Cluster Templates & Config Enforcement K8s Version Management Node Pool Management Cluster Provisioning & Lifecycle Management Platform Amazon EKS Azure AKS Google GKE Cloud Datacenter Edge Branch Dev Secret Management in Kubernetes 16 17 18 Secret Management Challenges ● Secrets sprawl ● Secrets rotation ● X.509 certificates, SSH
    0 码力 | 36 页 | 1.19 MB | 1 年前
    3
  • pdf文档 Combining Co-Routines and Functions into a Job System

    Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 1 / 39Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 2 / 39 About Myself • Professor for Functions into a Job System - CppCon 2021 3 / 39 Creating Game Engines with C++ • Vienna Game Job System + • Graphics API Abstraction Layer + • Vienna Entity Component System + Vienna Type List Library 2.0 https://github.com/hlavacs 20Helmut Hlavacs – Combining Co-Routines and Functions into a Job System - CppCon 2021 4 / 39 The Game Loop auto prev = high_resolution_clock::now(); while( !finished()
    0 码力 | 39 页 | 1.23 MB | 6 月前
    3
  • pdf文档 Using MySQL for Distributed Database Architectures

    © 2018 Percona. 1 Peter Zaitsev Using MySQL for Distributed Database Architectures CEO, Percona PingCAP Infra Meetup, Shanghai, China, May 26, 2018 © 2018 Percona. 2 About Percona Solutions Distributed How to do it © 2018 Percona. 4 Distributed ? MySQL Deployment on More than one System © 2018 Percona. 5 Modern MySQL Scalability © 2018 Percona. 6 Single MySQL Instance Can Do of Thousands of Updates/Sec Traverse Tens of Millions of Rows/Sec Comfortably Handle Several TB Database size © 2018 Percona. 7 Lets Do Some Math 100.000 QPS 10 Queries per User Interaction 10
    0 码力 | 67 页 | 4.10 MB | 1 年前
    3
  • pdf文档 Materialize MySQL Database engine in ClickHouse

    MaterializeMySQL Database engine in ClickHouse WinterZhang(张健) About me • Active ClickHouse Contributor • MaterializeMySQL Database Engine • Custom HTTP Handler • MySQL Database Engine • BloomFilter query MySQL Database Engine • Mapping to MySQL database • Fetch table list from MySQL • Fetch table struct from MySQL • Fetch data from MySQL when execute query MaterializeMySQL Database Engine • to MySQL database • Consume MySQL BINLOG and store to MergeTree • Experimental feature (20.8, recommend latest stable version) MaterializeMySQL Database Engine MaterializeMySQL Database Engine
    0 码力 | 35 页 | 226.98 KB | 1 年前
    3
  • pdf文档 Firebird Internals: Inside a Firebird Database

    Firebird Internals Inside a Firebird Database Norman Dunbar Version 1.2, 13 August 2021 Table of Contents 1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2. Database Structure. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3. Standard Database Page Header. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4. Database Header Page — Type 0x01
    0 码力 | 63 页 | 261.00 KB | 1 年前
    3
  • pdf文档 Node Operator: Kubernetes Node Management Made Simple

    Node Operator: Kubernetes Node Management Made Simple 陈俊(Joe), Ant Financial Agenda • Background and Motivation • Introduction of Operators • Node-Operator • Advanced Topic: • Upgrade Master & Node Components reliably • Canary Rollout • Master & Node Component Versions Management Motivation: Work Order Deployment Worker Order • Upgrade Nodes Versions • Upgrade Node 10.10 • Non-failure-aware • Complicated architecture Work order deployment system can not meet the requirements of resource management. Operator Observe Action Analyze • Observe: watch desired resource
    0 码力 | 18 页 | 11.70 MB | 1 年前
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