How to Create a Game with Phaser 3requirements Development environment Setting up your local web server Hello World Phaser 3 Scene life-cycle Bring in the sprites! Coordinates The Player Detecting input Moving the player Treasure build simple games in Phaser 3 ● Work with sprites and their transforms ● Main methods of a Phaser scene ● Utilize groups to aggregate sprite behavior ● Basic camera effects (new Phaser 3 feature) and inside of it, our game file game.js: What we are doing here: ● We are creating a new scene. Think of scenes as compartments where the game action takes place. A game can have multiple scenes0 码力 | 21 页 | 968.45 KB | 10 月前3
CakePHP Cookbook Documentation 5.xLoad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Request Life-cycle Callbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 firm', 303); See the Using Redirects in Component Events section for how to redirect out of a life-cycle handler. 192 Chapter 10. Controllers CakePHP Cookbook Documentation, Release 5.x Forwarding Configure::read('Comments')); } Request Life-cycle Callbacks CakePHP controllers trigger several events/callbacks that you can use to insert logic around the request life-cycle: Event List • Controller.initialize0 码力 | 848 页 | 2.53 MB | 1 年前3
CakePHP Cookbook 3.x
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293 Request Life-cycle Callbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293 code related to a specific feature or concept. Components can hook into the controller’s event life-cycle and interact with your application that way. To get started, we’ll add the AuthComponent to our related to a specific feature or concept. Components can also hook into the controller’s event life-cycle and interact with your application that way. To get started, we’ll add the AuthComponent to our0 码力 | 967 页 | 2.80 MB | 1 年前3
CakePHP Cookbook 4.x
Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 Request Life-cycle Callbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 related to a specific feature or concept. Components can also hook into the controller’s event life-cycle and interact with your application that way. To get started, we’ll add the AuthComponent to our firm', 303); See the Using Redirects in Component Events section for how to redirect out of a life-cycle handler. Forwarding to an Action on the Same Controller Cake\Controller\Controller::setAction($action0 码力 | 967 页 | 2.88 MB | 1 年前3
Accelerate Istio-CNI with ebpf● The Istio CNI plugin performs the Istio mesh pod traffic redirection in the Kubernetes pod life-cycle’s network setup phase, ● Removing the requirement for the NET_ADMIN and NET_RAW capabilities0 码力 | 15 页 | 658.90 KB | 1 年前3
Istio 2021 Roadmap A heartwarming work of staggering predictability○ IPv6 ○ Dual-stack (IPv6/IPv6) ○ Virtual Machine Expansion ○ Multi cluster mesh ○ Helm v3 life-cycle management ● Evaluate current feature status and fix gaps https://istio.io/latest/blog/2020/tradewinds-2020/0 码力 | 17 页 | 633.89 KB | 1 年前3
Godot Game Development for BeginnersInstalling Godot Creating a New Project Exploring the Editor How Godot Works Creating our First Scene Creating the Player Scripting the Player Creating a Tile Creating an Enemy Colliding With Begin Building Our Environment Creating the Player Scripting the Player Creating the Bullet Scene Shooting Bullets Creating the Enemy Continued Part 2 This book is brought to you by Zenva specific purpose. 1. This here is the Scene panel. It will display the node layout and hierarchy of the scene we're currently in. We'll go over what a scene and a node are very shortly. 2. The FileSystem0 码力 | 199 页 | 12.53 MB | 10 月前3
webpack wasm challengeASSETS PER CHUNK + RUNTIME CODE CHALLENGE 1: ESM SPEC VS WEBASSEMBLY API ECMASCRIPT MODULE • LIFE-CYCLE • 1. LOAD • 2. PARSE • 3. BIND EXPORTS AND IMPORTS • 4. EVALUATE (SINGLE MICROTASK) WEBASSEMBLY0 码力 | 39 页 | 6.70 MB | 1 年前3
Unity for Human Beings................................................................. 211 Finalizing the Game Play Scene ................................................................................................. I should also point out that in any project type you make, it will always have a Camera on the scene by default. If you have any packages added to the current project, they will be in the assets folder is where you will be placing components that will appear in the Scene. The Inspector tab allows you to manipulate objects on the scene. (We will see this in action soon) These are the Play, Pause0 码力 | 239 页 | 27.39 MB | 10 月前3
Blender v4.0 Manualdenoising, Grease Pencil improvements, and much more. 2.83 – June 2020: 3D Viewport virtual reality scene inspection, new volume object type, Cycles adaptive sampling, Cycles viewport denoising, sculpting are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, and make Fly/Walk Navigation easier to control features found in other platforms. Follow the steps from the Vive Developer Forums. Enable the VR Scene Inspection add-on in Blender. HTC Vive Focus 3 The dedicated platform for the HTC Vive Focus 3 is0 码力 | 5195 页 | 301.54 MB | 1 年前3
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