Cache-Friendly Design in Robot Path Planning4About Me Other interests: Game engines Meta-programming 5Robot path planning 6Robot path planning Path planning 7Path planning How an (autonomous) agent figures out how to get from one location to level goals of this talk Implement cache-friendly path planning code in C++ 29High level goals of this talk Implement cache-friendly path planning code in C++ Do so using the STL 30High level goals of Implement cache-friendly path planning code in C++ Do so using the STL Try to keep our choices simple 31High level goals of this talk Implement cache-friendly path planning code in C++ Do so using the0 码力 | 216 页 | 10.68 MB | 6 月前3
Real-Time Circuit Simulation With Wave Digital Filters in C++construct a model of this circuit using a wave digital voltage source, resistor, and capacitor, all connected with a series adaptor. Real-Time Circuit Simulation with Wave Digital Filters in C++ Author: Jatin traditional circuit modelling softwares (e.g. LTSpice) are typically not suitable for this purpose. Wave Digital Filters are a paradigm for modelling circuits that has become popular over the past decade Diodes, etc) as Wave Digital Filters, allowing the user to quickly and easily construct circuit simulations that are suitable for real-time applications. Wave Digital Filters Wave Variables Wave Digital Filters0 码力 | 1 页 | 5.09 MB | 6 月前3
BehaviorTree.CPP: Task Planning for Robots and Virtual Agentssimulation ○ Wheeled robots: navigation, localization, 3D perception ○ Robotic arms: control, motion planning ○ Tooling: logging, data visualization ● I love C++, and I learnt a lot thanks to CPPCon videos0 码力 | 59 页 | 7.97 MB | 6 月前3
Trends Artificial Intelligence
universe, we must interface Grok with the world… …As a first step towards this vision, we are rolling out DeepSearch – our first agent. It's a lightning-fast AI agent built to relentlessly seek the refers to systems capable of performing the full range of human intellectual tasks – reasoning, planning, learning from small data samples, and generalizing knowledge across domains. Unlike current AI access, then toward distribution / scale, and now toward computation / intelligence. The earliest wave saw CapEx pouring into building internet infrastructure – massive server farms, undersea cables,0 码力 | 340 页 | 12.14 MB | 4 月前3
Agile Summit One-PagerAcquisition) https://www.acq.osd.mil/evm/ Incremental process, i.e. Rolling Wave Planning; Agile Release/Program Increment Planning. Scenario describes one method of how Agile can underpin EVM progress0 码力 | 2 页 | 347.35 KB | 5 月前3
[Buyers Guide_DRAFT_REVIEW_V3] Rancher 2.6, OpenShift, Tanzu, Anthosopportunities to unify their IT operations with containers and Kubernetes. The recent Forrester Wave report1 stated that these cloud native technologies are quickly becoming the preferred way for global existing relationships with global enterprises, Red Hat has been successful 1 “The Forrester Wave™: Multicloud Container Development Platforms, Q3 2020” by Dave Bartoletti, Charlie Dai with Lauren All updates to Kubernetes are performed with zero downtime to running workloads. A complete rolling update of a 3-node cluster will take approximately 10 minutes. SUSE Rancher releases security updates0 码力 | 39 页 | 488.95 KB | 1 年前3
Blender v3.4 参考手册(繁体中文版)most recent actions. A small icon of a dot next to one of the entries indicates the current status. Rolling back actions using the Undo History feature will take you back to the action you choose. Much like Moves the view closer to, or further away from, the point of interest. You can zoom in and out by rolling the Wheel or dragging with Ctrl-MMB. To zoom with discrete steps, use the hotkeys NumpadPlus and synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source0 码力 | 4469 页 | 258.38 MB | 1 年前3
Blender v3.4 Manualmost recent actions. A small icon of a dot next to one of the entries indicates the current status. Rolling back actions using the Undo History feature will take you back to the action you choose. Much like Moves the view closer to, or further away from, the point of interest. You can zoom in and out by rolling the Wheel or dragging with Ctrl-MMB. To zoom with discrete steps, use the hotkeys NumpadPlus and synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source0 码力 | 4462 页 | 256.59 MB | 1 年前3
Blender v3.3 参考手册(繁体中文版)most recent actions. A small icon of a dot next to one of the entries indicates the current status. Rolling back actions using the Undo History feature will take you back to the action you choose. Much like Moves the view closer to, or further away from, the point of interest. You can zoom in and out by rolling the Wheel or dragging with Ctrl-MMB. To zoom with discrete steps, use the hotkeys NumpadPlus and synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source0 码力 | 4464 页 | 259.55 MB | 1 年前3
Blender v3.3 Manualmost recent actions. A small icon of a dot next to one of the entries indicates the current status. Rolling back actions using the Undo History feature will take you back to the action you choose. Much like Moves the view closer to, or further away from, the point of interest. You can zoom in and out by rolling the Wheel or dragging with Ctrl-MMB. To zoom with discrete steps, use the hotkeys NumpadPlus and synced with audio. Audio Scrubbing If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows. Mute Mute the sound from any audio source0 码力 | 4462 页 | 257.85 MB | 1 年前3
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